aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/ui/esper.cpp
diff options
context:
space:
mode:
authorPeter Kohaut2018-02-25 19:31:52 +0100
committerPeter Kohaut2018-02-25 22:38:52 +0100
commit62b75b99908f9cf1ea60bd4dfa415395e80d5c78 (patch)
tree91f2b2b058252ea4c7d7fe8e8e4a7d71850d7099 /engines/bladerunner/ui/esper.cpp
parent842c67fc34fdc1ff932c8cf70c768e6ad8157038 (diff)
downloadscummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.gz
scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.bz2
scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.zip
BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
Diffstat (limited to 'engines/bladerunner/ui/esper.cpp')
-rw-r--r--engines/bladerunner/ui/esper.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/engines/bladerunner/ui/esper.cpp b/engines/bladerunner/ui/esper.cpp
index 79b8f5d3ac..181ef0f5d1 100644
--- a/engines/bladerunner/ui/esper.cpp
+++ b/engines/bladerunner/ui/esper.cpp
@@ -26,6 +26,7 @@
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
+#include "bladerunner/debugger.h"
#include "bladerunner/decompress_lcw.h"
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
@@ -577,30 +578,31 @@ void ESPER::draw(Graphics::Surface &surface) {
if (_isDrawingSelection) {
drawSelection(surface, true, 1);
}
-#if BLADERUNNER_DEBUG_RENDERING
- for (int i = 0; i < kRegionCount; ++i) {
- if (_regions[i].isPresent) {
- surface.frameRect(
- Common::Rect(
- viewportXToScreenX(_regions[i].rectInner.left),
- viewportYToScreenY(_regions[i].rectInner.top),
- viewportXToScreenX(_regions[i].rectInner.right),
- viewportYToScreenY(_regions[i].rectInner.bottom)
- ),
- 0x7FE0
- );
- surface.frameRect(
- Common::Rect(
- viewportXToScreenX(_regions[i].rectOuter.left),
- viewportYToScreenY(_regions[i].rectOuter.top),
- viewportXToScreenX(_regions[i].rectOuter.right),
- viewportYToScreenY(_regions[i].rectOuter.bottom)
- ),
- 0x7FE0
- );
+
+ if (_vm->_debugger->_viewUI) {
+ for (int i = 0; i < kRegionCount; ++i) {
+ if (_regions[i].isPresent) {
+ surface.frameRect(
+ Common::Rect(
+ viewportXToScreenX(_regions[i].rectInner.left),
+ viewportYToScreenY(_regions[i].rectInner.top),
+ viewportXToScreenX(_regions[i].rectInner.right),
+ viewportYToScreenY(_regions[i].rectInner.bottom)
+ ),
+ 0x7FE0
+ );
+ surface.frameRect(
+ Common::Rect(
+ viewportXToScreenX(_regions[i].rectOuter.left),
+ viewportYToScreenY(_regions[i].rectOuter.top),
+ viewportXToScreenX(_regions[i].rectOuter.right),
+ viewportYToScreenY(_regions[i].rectOuter.bottom)
+ ),
+ 0x7FE0
+ );
+ }
}
}
-#endif
break;
case kEsperPhotoStateScrolling:
scrollUpdate();