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authorPeter Kohaut2018-11-21 23:16:15 +0100
committerPeter Kohaut2018-11-24 08:39:03 +0100
commit824ecc0aad325c54f34c8fb7f64cf4df71c53090 (patch)
tree109abb14609bacaac2c0b1b2ed42e67a8cd2c5ec /engines/bladerunner/ui/kia_section_suspects.cpp
parent44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0 (diff)
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BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
Diffstat (limited to 'engines/bladerunner/ui/kia_section_suspects.cpp')
-rw-r--r--engines/bladerunner/ui/kia_section_suspects.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/engines/bladerunner/ui/kia_section_suspects.cpp b/engines/bladerunner/ui/kia_section_suspects.cpp
index 54e33cb62b..460f744a2a 100644
--- a/engines/bladerunner/ui/kia_section_suspects.cpp
+++ b/engines/bladerunner/ui/kia_section_suspects.cpp
@@ -86,6 +86,7 @@ KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues)
_suspectSelected = -1;
_suspectPhotoShapeId = -1;
+ _suspectPhotoNotUsed = -1;
_suspectPhotoShape = nullptr;
_suspectsFoundCount = 0;
_suspectsFound.resize(_vm->_gameInfo->getSuspectCount());
@@ -108,6 +109,22 @@ KIASectionSuspects::~KIASectionSuspects() {
delete _uiContainer;
}
+void KIASectionSuspects::reset() {
+ _acquiredClueCount = 0;
+ _suspectsFoundCount = 0;
+ _mouseX = 0;
+ _mouseY = 0;
+ _suspectSelected = -1;
+ _crimeSelected = -1;
+ _suspectPhotoShapeId = -1;
+ _suspectPhotoNotUsed = -1;
+ _whereaboutsFilter = true;
+ _MOFilter = true;
+ _replicantFilter = true;
+ _nonReplicantFilter = true;
+ _othersFilter = true;
+}
+
void KIASectionSuspects::open() {
_scheduledSwitch = false;
@@ -169,7 +186,6 @@ void KIASectionSuspects::draw(Graphics::Surface &surface) {
_uiContainer->draw(surface);
-
_vm->_mainFont->drawColor(_vm->_textKIA->getText(0), surface, 300, 162, 0x77DF);
_vm->_mainFont->drawColor(_vm->_textKIA->getText(46), surface, 142, 248, 0x77DF);
_vm->_mainFont->drawColor(_vm->_textKIA->getText(47), surface, 142, 308, 0x77DF);
@@ -479,18 +495,20 @@ void KIASectionSuspects::updateSuspectPhoto() {
SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected);
_suspectPhotoShapeId = -1;
+ _suspectPhotoNotUsed = -1;
int photoCluesCount = suspect->getPhotoCount();
if (photoCluesCount > 0) {
for (int i = 0 ; i < photoCluesCount; i++) {
- //TODO: weird stuff going on here... it's using index instead id, also some field is used but its always -1
+ //TODO: weird stuff going on here... original game is using internal clue index instead id
if (_clues->isAcquired(suspect->getPhotoClueId(i))) {
_suspectPhotoShapeId = suspect->getPhotoShapeId(i);
+ _suspectPhotoNotUsed = suspect->getPhotoNotUsed(i);
break;
}
}
}
- if (_suspectPhotoShapeId == -1) {
+ if (_suspectPhotoShapeId == -1 && _suspectPhotoNotUsed == -1) {
if (suspect->getSex()) {
_suspectPhotoShapeId = 14;
} else {