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author | Peter Kohaut | 2019-03-12 22:13:25 +0100 |
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committer | Peter Kohaut | 2019-03-12 22:37:12 +0100 |
commit | d605a250814a0603fe6ede7e5654ab8b222d7acc (patch) | |
tree | 8fae1cd464e1502ce18cf525e1f32a7c29eecf7b /engines/bladerunner/ui/ui_component.h | |
parent | efa9717c691ef488f7b0ab3f04bd71b734b881e5 (diff) | |
download | scummvm-rg350-d605a250814a0603fe6ede7e5654ab8b222d7acc.tar.gz scummvm-rg350-d605a250814a0603fe6ede7e5654ab8b222d7acc.tar.bz2 scummvm-rg350-d605a250814a0603fe6ede7e5654ab8b222d7acc.zip |
BLADERUNNER: Added support for scrolling with mouse wheel
Not in the original game
Diffstat (limited to 'engines/bladerunner/ui/ui_component.h')
-rw-r--r-- | engines/bladerunner/ui/ui_component.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_component.h b/engines/bladerunner/ui/ui_component.h index aae944d3ad..c90c80c847 100644 --- a/engines/bladerunner/ui/ui_component.h +++ b/engines/bladerunner/ui/ui_component.h @@ -53,6 +53,7 @@ public: virtual void handleMouseMove(int mouseX, int mouseY) {} virtual void handleMouseDown(bool alternateButton) {} virtual void handleMouseUp(bool alternateButton) {} + virtual void handleMouseScroll(int direction) {} // Added by ScummVM team virtual void handleKeyUp(const Common::KeyState &kbd) {} virtual void handleKeyDown(const Common::KeyState &kbd) {} }; |