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author | Peter Kohaut | 2018-01-14 12:12:06 +0100 |
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committer | Peter Kohaut | 2018-01-28 10:57:16 +0100 |
commit | 1e5f9d3078f236f306b5d868bcd52f4e47f7b512 (patch) | |
tree | 0d402af27d75064d60e4674ab3bd4c9ad08759f1 /engines/bladerunner/ui/ui_container.cpp | |
parent | 3a937f19c0a5e347c801c62d345475be082f9e41 (diff) | |
download | scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.gz scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.bz2 scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.zip |
BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
Diffstat (limited to 'engines/bladerunner/ui/ui_container.cpp')
-rw-r--r-- | engines/bladerunner/ui/ui_container.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_container.cpp b/engines/bladerunner/ui/ui_container.cpp new file mode 100644 index 0000000000..78097a9d3d --- /dev/null +++ b/engines/bladerunner/ui/ui_container.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/ui/ui_container.h" + +#include "common/keyboard.h" + +namespace BladeRunner { + +void UIContainer::draw(Graphics::Surface &surface) { +for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) { + (*component)->draw(surface); + } +} + +void UIContainer::handleMouseMove(int mouseX, int mouseY) { + for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) { + (*component)->handleMouseMove(mouseX, mouseY); + } +} + +void UIContainer::handleMouseDown(bool alternateButton) { +for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) { + (*component)->handleMouseDown(alternateButton); + } +} + +void UIContainer::handleMouseUp(bool alternateButton) { +for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) { + (*component)->handleMouseUp(alternateButton); + } +} + +void UIContainer::handleKeyUp(const Common::KeyState &kbd) { +for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) { + (*component)->handleKeyUp(kbd); + } +} + +void UIContainer::add(UIComponent *component) { + _components.push_back(component); +} + +void UIContainer::clear() { + _components.clear(); +} + +} // End of namespace BladeRunner |