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authorPeter Kohaut2018-12-15 22:40:07 +0100
committerPeter Kohaut2018-12-15 23:02:58 +0100
commit2f242a10daee5d95510c43f686f83e3bfb9e3f50 (patch)
treef021bbe73487f258fe6002aa65662225937d9c67 /engines/bladerunner/ui/ui_scroll_box.cpp
parent1d12eb4c11d2ae89c4b06d86d6af98b5ef02f8fe (diff)
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BLADERUNNER: Added time control and game pausing
Diffstat (limited to 'engines/bladerunner/ui/ui_scroll_box.cpp')
-rw-r--r--engines/bladerunner/ui/ui_scroll_box.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/ui/ui_scroll_box.cpp b/engines/bladerunner/ui/ui_scroll_box.cpp
index a030e534c5..d39e580cd3 100644
--- a/engines/bladerunner/ui/ui_scroll_box.cpp
+++ b/engines/bladerunner/ui/ui_scroll_box.cpp
@@ -62,7 +62,7 @@ UIScrollBox::UIScrollBox(BladeRunnerEngine *vm, UIScrollBoxCallback *lineSelecte
_isVisible = false;
_style = style;
_center = center;
- _timeLastScroll = _vm->getTotalPlayTime();
+ _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer
_timeLastCheckbox = _vm->getTotalPlayTime();
_timeLastHighlight = _vm->getTotalPlayTime();
@@ -113,7 +113,7 @@ void UIScrollBox::show() {
_scrollAreaDownHover = false;
_scrollBarHover = false;
- _timeLastScroll = _vm->getTotalPlayTime();
+ _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer
_timeLastCheckbox = _vm->getTotalPlayTime();
_timeLastHighlight = _vm->getTotalPlayTime();
@@ -267,7 +267,7 @@ void UIScrollBox::handleMouseDown(bool alternateButton) {
if (!alternateButton) {
if (_scrollUpButtonHover) {
_scrollUpButtonState = 2;
- _timeLastScroll = _vm->getTotalPlayTime() - 160;
+ _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer
} else {
_scrollUpButtonState = 1;
}
@@ -283,13 +283,13 @@ void UIScrollBox::handleMouseDown(bool alternateButton) {
}
if (_scrollAreaUpHover) {
_scrollAreaUpState = 2;
- _timeLastScroll = _vm->getTotalPlayTime() - 160;
+ _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer
} else {
_scrollAreaUpState = 1;
}
if (_scrollAreaDownHover) {
_scrollAreaDownState = 2;
- _timeLastScroll = _vm->getTotalPlayTime() - 160;
+ _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer
} else {
_scrollAreaDownState = 1;
}
@@ -321,7 +321,7 @@ int UIScrollBox::getSelectedLineData() {
}
void UIScrollBox::draw(Graphics::Surface &surface) {
- int timeNow = _vm->getTotalPlayTime();
+ int timeNow = _vm->getTotalPlayTime(); // Original game is using system timer
// update scrolling
if (_scrollUpButtonState == 2 && _scrollUpButtonHover) {