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author | Thanasis Antoniou | 2019-05-22 00:26:58 +0300 |
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committer | Thanasis Antoniou | 2019-05-22 00:44:31 +0300 |
commit | 0def58f80273a54b276409b10c760576961fa366 (patch) | |
tree | 9027a9efdedcbd1b4016593c217a56a578dfed7b /engines/bladerunner/ui | |
parent | 984ede62627ba7a67fd82c6ee16548179f26bd72 (diff) | |
download | scummvm-rg350-0def58f80273a54b276409b10c760576961fa366.tar.gz scummvm-rg350-0def58f80273a54b276409b10c760576961fa366.tar.bz2 scummvm-rg350-0def58f80273a54b276409b10c760576961fa366.zip |
BLADERUNNER: Fixes for debugger draw command
More intuitive functionality when drawing singled out objects
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r-- | engines/bladerunner/ui/spinner.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/ui/spinner.cpp b/engines/bladerunner/ui/spinner.cpp index 8480906e49..c507e0383d 100644 --- a/engines/bladerunner/ui/spinner.cpp +++ b/engines/bladerunner/ui/spinner.cpp @@ -431,8 +431,8 @@ void Spinner::tickDescription() { } if (!_vm->_mouse->isDisabled()) { - // mouse can still move when disabled, so hover callbacks will work while the cursor is invisible, - // so postpone the speech until mouse is invisible again + // mouse can still move when "disabled", so hover callbacks will work while the cursor is invisible, + // so postpone the speech until mouse is visible again _vm->_actors[_actorId]->speechPlay(_sentenceId, false); _actorId = -1; _sentenceId = -1; |