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author | Peter Kohaut | 2019-06-22 11:39:21 +0200 |
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committer | Peter Kohaut | 2019-06-22 11:40:47 +0200 |
commit | 4cd58f2fba25858d026a48eafea95ac3acd0620e (patch) | |
tree | 536cb3e84fef70e874f0d581d1f9c54a3d0cf4e2 /engines/bladerunner/ui | |
parent | 9d0de3e168f4975ba2974ac71031fffdd008819f (diff) | |
download | scummvm-rg350-4cd58f2fba25858d026a48eafea95ac3acd0620e.tar.gz scummvm-rg350-4cd58f2fba25858d026a48eafea95ac3acd0620e.tar.bz2 scummvm-rg350-4cd58f2fba25858d026a48eafea95ac3acd0620e.zip |
BLADERUNNER: Switch all keyUp events to keyDown
With keyDown events some parts of the game feels more responsive.
This wasn't working before because of a issue in SDL library.
Also added ability to skip talking with ESC key.
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r-- | engines/bladerunner/ui/kia.cpp | 36 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_help.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_help.h | 1 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_save.cpp | 19 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_settings.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_settings.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_container.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_input_box.cpp | 16 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_input_box.h | 1 |
9 files changed, 36 insertions, 46 deletions
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp index f3dea527df..b5b04415de 100644 --- a/engines/bladerunner/ui/kia.cpp +++ b/engines/bladerunner/ui/kia.cpp @@ -448,6 +448,16 @@ void KIA::handleKeyUp(const Common::KeyState &kbd) { return; } + if (_currentSection) { + _currentSection->handleKeyUp(kbd); + } +} + +void KIA::handleKeyDown(const Common::KeyState &kbd) { + if (!isOpen()) { + return; + } + if (toupper(kbd.ascii) != kPogo[_pogoPos]) { _pogoPos = 0; } @@ -460,28 +470,18 @@ void KIA::handleKeyUp(const Common::KeyState &kbd) { } } } - if (kbd.keycode == Common::KEYCODE_ESCAPE) { + + switch (kbd.keycode) { + case Common::KEYCODE_ESCAPE: if (!_forceOpen) { open(kKIASectionNone); } - } else { - if (_currentSection) { - _currentSection->handleKeyUp(kbd); - } - } - if (_currentSection && _currentSection->_scheduledSwitch) { - open(kKIASectionNone); - } -} + break; -void KIA::handleKeyDown(const Common::KeyState &kbd) { - if (!isOpen()) { - return; - } - switch (kbd.keycode) { case Common::KEYCODE_F1: open(kKIASectionHelp); break; + case Common::KEYCODE_F2: if (!_forceOpen) { open(kKIASectionSave); @@ -490,9 +490,11 @@ void KIA::handleKeyDown(const Common::KeyState &kbd) { case Common::KEYCODE_F3: open(kKIASectionLoad); break; + case Common::KEYCODE_F10: open(kKIASectionQuit); break; + case Common::KEYCODE_F4: if (_currentSectionId != kKIASectionCrimes) { if (!_forceOpen) { @@ -502,6 +504,7 @@ void KIA::handleKeyDown(const Common::KeyState &kbd) { } } break; + case Common::KEYCODE_F5: if (_currentSectionId != kKIASectionSuspects) { if (!_forceOpen) { @@ -511,6 +514,7 @@ void KIA::handleKeyDown(const Common::KeyState &kbd) { } } break; + case Common::KEYCODE_F6: if (_currentSectionId != kKIASectionClues) { if (!_forceOpen) { @@ -520,12 +524,14 @@ void KIA::handleKeyDown(const Common::KeyState &kbd) { } } break; + default: if (_currentSection) { _currentSection->handleKeyDown(kbd); } break; } + if (_currentSection && _currentSection->_scheduledSwitch) { open(kKIASectionNone); } diff --git a/engines/bladerunner/ui/kia_section_help.cpp b/engines/bladerunner/ui/kia_section_help.cpp index 20002da94c..1c4da14db7 100644 --- a/engines/bladerunner/ui/kia_section_help.cpp +++ b/engines/bladerunner/ui/kia_section_help.cpp @@ -73,10 +73,6 @@ void KIASectionHelp::draw(Graphics::Surface &surface){ _uiContainer->draw(surface); } -void KIASectionHelp::handleKeyUp(const Common::KeyState &kbd) { - _uiContainer->handleKeyUp(kbd); -} - void KIASectionHelp::handleMouseMove(int mouseX, int mouseY) { _uiContainer->handleMouseMove(mouseX, mouseY); } diff --git a/engines/bladerunner/ui/kia_section_help.h b/engines/bladerunner/ui/kia_section_help.h index 779ad9e427..eebcbb3e0a 100644 --- a/engines/bladerunner/ui/kia_section_help.h +++ b/engines/bladerunner/ui/kia_section_help.h @@ -44,7 +44,6 @@ public: void draw(Graphics::Surface &surface) override; - void handleKeyUp(const Common::KeyState &kbd) override; void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool mainButton) override; void handleMouseUp(bool mainButton) override; diff --git a/engines/bladerunner/ui/kia_section_save.cpp b/engines/bladerunner/ui/kia_section_save.cpp index aeff2b4a21..86f6b01c94 100644 --- a/engines/bladerunner/ui/kia_section_save.cpp +++ b/engines/bladerunner/ui/kia_section_save.cpp @@ -225,6 +225,15 @@ void KIASectionSave::draw(Graphics::Surface &surface){ void KIASectionSave::handleKeyUp(const Common::KeyState &kbd) { if (_state == kStateNormal) { _uiContainer->handleKeyUp(kbd); + } +} + +void KIASectionSave::handleKeyDown(const Common::KeyState &kbd) { + if (_state == kStateNormal) { + if (kbd.keycode == Common::KEYCODE_DELETE && _selectedLineId != _newSaveLineId) { + changeState(kStateDelete); + } + _uiContainer->handleKeyDown(kbd); } else if (_state == kStateOverwrite) { if (kbd.keycode == Common::KEYCODE_RETURN) { save(); @@ -238,16 +247,6 @@ void KIASectionSave::handleKeyUp(const Common::KeyState &kbd) { } } -void KIASectionSave::handleKeyDown(const Common::KeyState &kbd) { - if (_state == kStateNormal) { - if (kbd.keycode == Common::KEYCODE_DELETE && _selectedLineId != _newSaveLineId) { - changeState(kStateDelete); - } - - _uiContainer->handleKeyDown(kbd); - } -} - void KIASectionSave::handleMouseMove(int mouseX, int mouseY) { _mouseX = mouseX; _mouseY = mouseY; diff --git a/engines/bladerunner/ui/kia_section_settings.cpp b/engines/bladerunner/ui/kia_section_settings.cpp index ae2f32e775..be143723e1 100644 --- a/engines/bladerunner/ui/kia_section_settings.cpp +++ b/engines/bladerunner/ui/kia_section_settings.cpp @@ -229,7 +229,7 @@ void KIASectionSettings::draw(Graphics::Surface &surface) { _playerAgendaSelector->drawTooltip(surface, _mouseX, _mouseY); } -void KIASectionSettings::handleKeyUp(const Common::KeyState &kbd) { +void KIASectionSettings::handleKeyDown(const Common::KeyState &kbd) { if (toupper(kbd.ascii) != kLeary[_learyPos]) { _learyPos = 0; } diff --git a/engines/bladerunner/ui/kia_section_settings.h b/engines/bladerunner/ui/kia_section_settings.h index ffb408e33f..55ba5b657f 100644 --- a/engines/bladerunner/ui/kia_section_settings.h +++ b/engines/bladerunner/ui/kia_section_settings.h @@ -65,7 +65,7 @@ public: void draw(Graphics::Surface &surface) override; - void handleKeyUp(const Common::KeyState &kbd) override; + void handleKeyDown(const Common::KeyState &kbd) override; void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool mainButton) override; void handleMouseUp(bool mainButton) override; diff --git a/engines/bladerunner/ui/ui_container.cpp b/engines/bladerunner/ui/ui_container.cpp index a9b89ae933..6b9feb105a 100644 --- a/engines/bladerunner/ui/ui_container.cpp +++ b/engines/bladerunner/ui/ui_container.cpp @@ -56,7 +56,6 @@ void UIContainer::handleMouseScroll(int direction) { } } - void UIContainer::handleKeyUp(const Common::KeyState &kbd) { for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) { (*component)->handleKeyUp(kbd); diff --git a/engines/bladerunner/ui/ui_input_box.cpp b/engines/bladerunner/ui/ui_input_box.cpp index e1b655ed89..5b62ada157 100644 --- a/engines/bladerunner/ui/ui_input_box.cpp +++ b/engines/bladerunner/ui/ui_input_box.cpp @@ -83,24 +83,16 @@ void UIInputBox::hide() { _isVisible = false; } -void UIInputBox::handleKeyUp(const Common::KeyState &kbd) { - if (_isVisible) { - // Check for "Enter" in keyUp instead of in keyDown as keyDown is repeating characters - // and that can screw up UX (which is not great in the original game either). - if (kbd.keycode == Common::KEYCODE_RETURN && !_text.empty()) { - if (_valueChangedCallback) { - _valueChangedCallback(_callbackData, this); - } - } - } -} - void UIInputBox::handleKeyDown(const Common::KeyState &kbd) { if (_isVisible) { if (charIsValid(kbd) && _text.size() < _maxLength) { _text += kbd.ascii; } else if (kbd.keycode == Common::KEYCODE_BACKSPACE) { _text.deleteLastChar(); + } else if (kbd.keycode == Common::KEYCODE_RETURN && !_text.empty()) { + if (_valueChangedCallback) { + _valueChangedCallback(_callbackData, this); + } } } } diff --git a/engines/bladerunner/ui/ui_input_box.h b/engines/bladerunner/ui/ui_input_box.h index e3aee9996e..ac58a6e4ed 100644 --- a/engines/bladerunner/ui/ui_input_box.h +++ b/engines/bladerunner/ui/ui_input_box.h @@ -55,7 +55,6 @@ public: void show(); void hide(); - void handleKeyUp(const Common::KeyState &kbd) override; void handleKeyDown(const Common::KeyState &kbd) override; private: |