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authorThanasis Antoniou2019-05-21 22:13:45 +0300
committerThanasis Antoniou2019-05-21 22:13:45 +0300
commitd4855a64b3bc9f9b2951486589ee8bff26ffabc2 (patch)
tree96574b1c391b705e80b49ac321b2636194c45afd /engines/bladerunner/ui
parent203d82a1a0382684884da0d6c285444605153802 (diff)
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BLADERUNNER: Add methods to skip screen effects
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r--engines/bladerunner/ui/spinner.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/ui/spinner.cpp b/engines/bladerunner/ui/spinner.cpp
index 0054e1b2ef..8480906e49 100644
--- a/engines/bladerunner/ui/spinner.cpp
+++ b/engines/bladerunner/ui/spinner.cpp
@@ -431,7 +431,7 @@ void Spinner::tickDescription() {
}
if (!_vm->_mouse->isDisabled()) {
- // mouse can mouse when disab;ed so hover callbacks will work, while the cursor is invisible
+ // mouse can still move when disabled, so hover callbacks will work while the cursor is invisible,
// so postpone the speech until mouse is invisible again
_vm->_actors[_actorId]->speechPlay(_sentenceId, false);
_actorId = -1;