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author | Thanasis Antoniou | 2019-05-21 22:13:45 +0300 |
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committer | Thanasis Antoniou | 2019-05-21 22:13:45 +0300 |
commit | d4855a64b3bc9f9b2951486589ee8bff26ffabc2 (patch) | |
tree | 96574b1c391b705e80b49ac321b2636194c45afd /engines/bladerunner/ui | |
parent | 203d82a1a0382684884da0d6c285444605153802 (diff) | |
download | scummvm-rg350-d4855a64b3bc9f9b2951486589ee8bff26ffabc2.tar.gz scummvm-rg350-d4855a64b3bc9f9b2951486589ee8bff26ffabc2.tar.bz2 scummvm-rg350-d4855a64b3bc9f9b2951486589ee8bff26ffabc2.zip |
BLADERUNNER: Add methods to skip screen effects
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r-- | engines/bladerunner/ui/spinner.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/ui/spinner.cpp b/engines/bladerunner/ui/spinner.cpp index 0054e1b2ef..8480906e49 100644 --- a/engines/bladerunner/ui/spinner.cpp +++ b/engines/bladerunner/ui/spinner.cpp @@ -431,7 +431,7 @@ void Spinner::tickDescription() { } if (!_vm->_mouse->isDisabled()) { - // mouse can mouse when disab;ed so hover callbacks will work, while the cursor is invisible + // mouse can still move when disabled, so hover callbacks will work while the cursor is invisible, // so postpone the speech until mouse is invisible again _vm->_actors[_actorId]->speechPlay(_sentenceId, false); _actorId = -1; |