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authorThanasis Antoniou2019-06-26 15:21:55 +0300
committerThanasis Antoniou2019-06-26 15:21:55 +0300
commite60aac53b1d2d19a1f3a33a2581a514e8b571981 (patch)
treec8d8ae63873f404d701aa70567909cc8c9ecff26 /engines/bladerunner/ui
parent2e1a84694b5293b36de77468acf075bb97a12578 (diff)
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BLADERUNNER: Fix waiting time for targets in Maze
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r--engines/bladerunner/ui/kia.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp
index b5b04415de..70a6d4eff5 100644
--- a/engines/bladerunner/ui/kia.cpp
+++ b/engines/bladerunner/ui/kia.cpp
@@ -309,7 +309,7 @@ void KIA::tick() {
_shapes->get(41)->draw(_vm->_surfaceFront, 211, 447);
}
if (_currentSectionId != kKIASectionQuit && _transitionId != 14) {
- if (_vm->_settings->getDifficulty() > 0) {
+ if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) {
_vm->_mainFont->drawColor(Common::String::format("%04d", _vm->_gameVars[kVariableChinyen]), _vm->_surfaceFront, 580, 341, _vm->_surfaceFront.format.RGBToColor(80, 96, 136));
} else {
_shapes->get(39)->draw(_vm->_surfaceFront, 583, 342);
@@ -873,7 +873,7 @@ void KIA::createButtons(int sectionId) {
}
Common::String tooltip;
if (_vm->_settings->getAmmo(1) > 0) {
- if (_vm->_settings->getDifficulty() > 0) {
+ if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) {
tooltip = Common::String::format("%d", _vm->_settings->getAmmo(1));
} else {
tooltip = _vm->_textKIA->getText(50);
@@ -881,7 +881,7 @@ void KIA::createButtons(int sectionId) {
_buttons->defineImage(17, kiaButton17, nullptr, nullptr, nullptr, tooltip.c_str());
}
if (_vm->_settings->getAmmo(2) > 0) {
- if (_vm->_settings->getDifficulty() > 0) {
+ if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) {
tooltip = Common::String::format("%d", _vm->_settings->getAmmo(2));
} else {
tooltip = _vm->_textKIA->getText(50);