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author | Thomas Fach-Pedersen | 2014-06-05 22:57:33 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:36 +0200 |
commit | 789bb7a2810a1bee537229862037e1f11396e2e6 (patch) | |
tree | 2653f55b471cd79fd8ac548ac3b8b89d2b9ef582 /engines/bladerunner/vector.h | |
parent | 303aba7dd109a3a6dfde34fd0191b53a5d6d7f67 (diff) | |
download | scummvm-rg350-789bb7a2810a1bee537229862037e1f11396e2e6.tar.gz scummvm-rg350-789bb7a2810a1bee537229862037e1f11396e2e6.tar.bz2 scummvm-rg350-789bb7a2810a1bee537229862037e1f11396e2e6.zip |
BLADERUNNER: Add Vector and Matrix classes
Diffstat (limited to 'engines/bladerunner/vector.h')
-rw-r--r-- | engines/bladerunner/vector.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/bladerunner/vector.h b/engines/bladerunner/vector.h new file mode 100644 index 0000000000..3b85da40d7 --- /dev/null +++ b/engines/bladerunner/vector.h @@ -0,0 +1,128 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_VECTOR_H +#define BLADERUNNER_VECTOR_H + +#include "common/types.h" + +namespace BladeRunner { + +class Vector2 +{ +public: + float x; + float y; + + Vector2() + : x(0.0), y(0.0) + {} + + Vector2(float ax, float ay) + : x(ax), y(ay) + {} +}; + +class Vector3 +{ +public: + float x; + float y; + float z; + + Vector3() + : x(0.0), y(0.0), z(0.0) + {} + + Vector3(float ax, float ay, float az) + : x(ax), y(ay), z(az) + {} +}; + +inline +Vector3 operator+(Vector3 a, Vector3 b) +{ + return Vector3(a.x + b.x, a.y + b.y, a.z + b.z); +} + +inline +Vector3 operator-(Vector3 a, Vector3 b) +{ + return Vector3(a.x - b.x, a.y - b.y, a.z - b.z); +} + +inline +Vector3 operator*(float f, Vector3 v) +{ + return Vector3(f * v.x, f * v.y, f * v.z); +} + +class Vector4 +{ +public: + float x; + float y; + float z; + float w; + + Vector4() + : x(0.0), y(0.0), z(0.0), w(0.0) + {} + + Vector4(float ax, float ay, float az, float aw) + : x(ax), y(ay), z(az), w(aw) + {} +}; + +inline +Vector4 operator+(Vector4 a, Vector4 b) +{ + return Vector4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); +} + +inline +Vector4 operator-(Vector4 a, Vector4 b) +{ + return Vector4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); +} + +inline +Vector4 operator*(float f, Vector4 v) +{ + return Vector4(f * v.x, f * v.y, f * v.z, f * v.w); +} + +inline +Vector4 operator*(Vector4 v, float f) +{ + return Vector4(f * v.x, f * v.y, f * v.z, f * v.w); +} + +inline +Vector4 operator/(Vector4 a, Vector4 b) +{ + return Vector4(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); +} + +} // End of namespace BladeRunner + +#endif |