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author | Colin Snover | 2017-11-04 20:10:54 -0500 |
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committer | Filippos Karapetis | 2018-08-26 15:33:44 +0300 |
commit | 81f78d4ddf2bee6164dd9cb90657d0666688603d (patch) | |
tree | dc5cf1a6e3454941013a5140b2342e2404bd7def /engines/bladerunner/vector.h | |
parent | 6af0c77b5a8fb9176870b287e0eb18c99c82c102 (diff) | |
download | scummvm-rg350-81f78d4ddf2bee6164dd9cb90657d0666688603d.tar.gz scummvm-rg350-81f78d4ddf2bee6164dd9cb90657d0666688603d.tar.bz2 scummvm-rg350-81f78d4ddf2bee6164dd9cb90657d0666688603d.zip |
BLADERUNNER: Remove use of C99 math
C++ math functions are overloaded so operate using single-precision
when receiving a float input. The C standard library on FreeMiNT
does not fully support C99 math so use of sqrtf, sinf, etc.
instead of the C++ API does not work.
Diffstat (limited to 'engines/bladerunner/vector.h')
-rw-r--r-- | engines/bladerunner/vector.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/vector.h b/engines/bladerunner/vector.h index 706d81f9c1..f6670c23f0 100644 --- a/engines/bladerunner/vector.h +++ b/engines/bladerunner/vector.h @@ -55,7 +55,7 @@ public: Vector3(float ax, float ay, float az) : x(ax), y(ay), z(az) {} - float length() { return sqrtf(x * x + y * y + z * z); } + float length() { return sqrt(x * x + y * y + z * z); } Vector3 normalize() { float len = length(); if (len == 0) { |