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author | Peter Kohaut | 2019-08-31 23:06:30 +0200 |
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committer | Peter Kohaut | 2019-08-31 23:09:19 +0200 |
commit | a7399c5111cc7ebeea284498a1ee5ac7542bb96d (patch) | |
tree | f89653b084b58ce909d4487a8251338acaf236d0 /engines/bladerunner/vqa_decoder.cpp | |
parent | 6fc73734c12248947ff2214ffd517a32816031c4 (diff) | |
download | scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.gz scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.bz2 scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.zip |
BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
Diffstat (limited to 'engines/bladerunner/vqa_decoder.cpp')
-rw-r--r-- | engines/bladerunner/vqa_decoder.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/vqa_decoder.cpp b/engines/bladerunner/vqa_decoder.cpp index cb7028f764..d3250577c2 100644 --- a/engines/bladerunner/vqa_decoder.cpp +++ b/engines/bladerunner/vqa_decoder.cpp @@ -835,11 +835,11 @@ void VQADecoder::VQAVideoTrack::VPTRWriteBlock(Graphics::Surface *surface, unsig uint8 a, r, g, b; gameDataPixelFormat().colorToARGB(vqaColor, a, r, g, b); - // Ignore the alpha in the output as it is inversed in the input - uint16 outColor = (uint16)surface->format.RGBToColor(r, g, b); if (!(alpha && a)) { - *(uint16 *)(surface->getBasePtr(CLIP(dst_x + x, (uint32)0, (uint32)(surface->w - 1)), CLIP(dst_y + y, (uint32)0, (uint32)(surface->h - 1)))) = outColor; + void* dstPtr = surface->getBasePtr(CLIP(dst_x + x, (uint32)0, (uint32)(surface->w - 1)), CLIP(dst_y + y, (uint32)0, (uint32)(surface->h - 1))); + // Ignore the alpha in the output as it is inversed in the input + drawPixel(*surface, dstPtr, surface->format.RGBToColor(r, g, b)); } } } |