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authorPeter Kohaut2017-08-24 23:43:47 +0200
committerPeter Kohaut2017-08-24 23:43:47 +0200
commit0da18320af79b6ca8a47248442d106674b5ab860 (patch)
tree504d769edcf92fc4cbceddfbcdda038ecc040ced /engines/bladerunner/vqa_player.cpp
parentc9b4089ccb0b60389446e07f7f9421e3a7180129 (diff)
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BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
Diffstat (limited to 'engines/bladerunner/vqa_player.cpp')
-rw-r--r--engines/bladerunner/vqa_player.cpp60
1 files changed, 31 insertions, 29 deletions
diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp
index f6eecc85ed..12baa26d76 100644
--- a/engines/bladerunner/vqa_player.cpp
+++ b/engines/bladerunner/vqa_player.cpp
@@ -108,42 +108,40 @@ int VQAPlayer::update() {
return -3;
}
+ if (now < _frameNextTime) {
+ return -1;
+ }
+
+ int frame = _frameNext;
+ _decoder.readFrame(_frameNext, 0x2);
+ _decoder.decodeVideoFrame();
-// TODO: preload audio in better way
- int audioPreloadFrames = 3;
-
- if (now >= _frameNextTime) {
- int frame = _frameNext;
- _decoder.readFrame(_frameNext, 0x2);
- _decoder.decodeVideoFrame();
-
- if (_hasAudio) {
- if (!_audioStarted) {
- for (int i = 0; i < audioPreloadFrames; i++) {
- if (_frameNext + i < _frameEnd) {
- _decoder.readFrame(_frameNext + i, 0x1);
- queueAudioFrame(_decoder.decodeAudioFrame());
- }
+ int audioPreloadFrames = 14;
+
+ if (_hasAudio) {
+ if (!_audioStarted) {
+ for (int i = 0; i < audioPreloadFrames; i++) {
+ if (_frameNext + i < _frameEnd) {
+ _decoder.readFrame(_frameNext + i, 0x1);
+ queueAudioFrame(_decoder.decodeAudioFrame());
}
- _vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, _audioStream);
- _audioStarted = true;
- }
- if (_frameNext + audioPreloadFrames < _frameEnd) {
- _decoder.readFrame(_frameNext + audioPreloadFrames, 0x1);
- queueAudioFrame(_decoder.decodeAudioFrame());
}
+ _vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, _audioStream);
+ _audioStarted = true;
}
- if (_frameNextTime == 0) {
- _frameNextTime = now + 60000 / 15;
- } else {
- _frameNextTime += 60000 / 15;
+ if (_frameNext + audioPreloadFrames < _frameEnd) {
+ _decoder.readFrame(_frameNext + audioPreloadFrames, 0x1);
+ queueAudioFrame(_decoder.decodeAudioFrame());
}
-
- _frameNext++;
- return frame;
+ }
+ if (_frameNextTime == 0) {
+ _frameNextTime = now + 60000 / 15;
+ } else {
+ _frameNextTime += 60000 / 15;
}
- return -1;
+ _frameNext++;
+ return frame;
}
void VQAPlayer::updateZBuffer(ZBuffer *zbuffer) {
@@ -159,7 +157,9 @@ void VQAPlayer::updateLights(Lights *lights) {
}
bool VQAPlayer::setLoop(int loop, int repeatsCount, int loopSetMode, void (*callback)(void *, int, int), void *callbackData) {
+#if 0
debug("VQAPlayer::setBeginAndEndFrameFromLoop(%i, %i, %i), streamLoaded = %i", loop, repeatsCount, loopSetMode, _s != nullptr);
+#endif
if (_s == nullptr) {
_loopInitial = loop;
_repeatsCountInitial = repeatsCount;
@@ -178,7 +178,9 @@ bool VQAPlayer::setLoop(int loop, int repeatsCount, int loopSetMode, void (*call
}
bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*callback)(void *, int, int), void *callbackData) {
+#if 0
debug("VQAPlayer::setBeginAndEndFrame(%i, %i, %i, %i), streamLoaded = %i", begin, end, repeatsCount, loopSetMode, _s != nullptr);
+#endif
if (repeatsCount < 0) {
repeatsCount = -1;