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authorThomas Fach-Pedersen2017-03-28 17:50:04 +0200
committerThomas Fach-Pedersen2017-03-28 17:50:11 +0200
commit5f552c9446ddf3f02ec99ff6902822d66d2cc955 (patch)
treeb28610bf509c67109a042136873fd26b93d9fcf2 /engines/bladerunner/vqa_player.h
parent532828c143e0872525dadfe8b0ebe804f7071633 (diff)
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BLADERUNNER: Implement ZBuffer class
Diffstat (limited to 'engines/bladerunner/vqa_player.h')
-rw-r--r--engines/bladerunner/vqa_player.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/bladerunner/vqa_player.h b/engines/bladerunner/vqa_player.h
index 941b3638ed..d0eb069969 100644
--- a/engines/bladerunner/vqa_player.h
+++ b/engines/bladerunner/vqa_player.h
@@ -35,6 +35,7 @@ namespace BladeRunner {
class BladeRunnerEngine;
class View;
class Lights;
+class ZBuffer;
//TODO: split this into two components as it is in original game: universal vqa player, blade runner player functionality
@@ -99,7 +100,7 @@ public:
int update();
const Graphics::Surface *getSurface() const;
- const uint16 *getZBuffer() const;
+ void updateZBuffer(ZBuffer *zbuffer);
void updateView(View *view);
void updateLights(Lights *lights);