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author | Peter Kohaut | 2019-01-09 23:06:10 +0100 |
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committer | Peter Kohaut | 2019-01-09 23:06:10 +0100 |
commit | 9d5bfdd01518f9bf1156b859894efbbb7d9f46ec (patch) | |
tree | 9d2e06ee949fee1aaaa8afe856a358e3fc6cc207 /engines/bladerunner/vqa_player.h | |
parent | 03319bcc7d3e12c51995a72b709c633d2f42fd08 (diff) | |
download | scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.gz scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.bz2 scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.zip |
BLADERUNNER: Fixed scene video resume
Video in the back was always reset to the 1st frame. Now it is working
properly.
Also added game pause when the debugger is opened.
Diffstat (limited to 'engines/bladerunner/vqa_player.h')
-rw-r--r-- | engines/bladerunner/vqa_player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/vqa_player.h b/engines/bladerunner/vqa_player.h index c4dd182697..a51f39cc31 100644 --- a/engines/bladerunner/vqa_player.h +++ b/engines/bladerunner/vqa_player.h @@ -108,7 +108,7 @@ public: bool open(); void close(); - int update(bool forceDraw = false, bool advanceFrame = true, Graphics::Surface *customSurface = nullptr); + int update(bool forceDraw = false, bool advanceFrame = true, bool useTime = true, Graphics::Surface *customSurface = nullptr); void updateZBuffer(ZBuffer *zbuffer); void updateView(View *view); void updateScreenEffects(ScreenEffects *screenEffects); |