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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/vqa_player.h
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/vqa_player.h')
-rw-r--r--engines/bladerunner/vqa_player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/vqa_player.h b/engines/bladerunner/vqa_player.h
index 1be47bd87e..3a929ef592 100644
--- a/engines/bladerunner/vqa_player.h
+++ b/engines/bladerunner/vqa_player.h
@@ -106,7 +106,7 @@ public:
int update(bool forceDraw = false);
void updateZBuffer(ZBuffer *zbuffer);
void updateView(View *view);
- void updateAESC(AESC *aesc);
+ void updateScreenEffects(ScreenEffects *screenEffects);
void updateLights(Lights *lights);
bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(void *, int, int), void *callbackData);