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author | Peter Kohaut | 2017-09-10 20:19:02 +0200 |
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committer | Peter Kohaut | 2017-09-10 20:55:30 +0200 |
commit | f79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch) | |
tree | 4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/vqa_player.h | |
parent | e0aa906804942c04db6b3febed159846b7bcfb51 (diff) | |
download | scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.gz scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.bz2 scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.zip |
BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/vqa_player.h')
-rw-r--r-- | engines/bladerunner/vqa_player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/vqa_player.h b/engines/bladerunner/vqa_player.h index 1be47bd87e..3a929ef592 100644 --- a/engines/bladerunner/vqa_player.h +++ b/engines/bladerunner/vqa_player.h @@ -106,7 +106,7 @@ public: int update(bool forceDraw = false); void updateZBuffer(ZBuffer *zbuffer); void updateView(View *view); - void updateAESC(AESC *aesc); + void updateScreenEffects(ScreenEffects *screenEffects); void updateLights(Lights *lights); bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(void *, int, int), void *callbackData); |