aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner
diff options
context:
space:
mode:
authorEugene Sandulenko2018-03-16 17:14:29 +0100
committerEugene Sandulenko2018-03-16 21:31:33 +0100
commit4be622d66440b726bc68f6a8fe1ec25d93b290b7 (patch)
tree8f11d9cb977675886f07e570d4ad7db42a705b6f /engines/bladerunner
parent1a44eecafb3b1d328a203c067dabc1197e00d27e (diff)
downloadscummvm-rg350-4be622d66440b726bc68f6a8fe1ec25d93b290b7.tar.gz
scummvm-rg350-4be622d66440b726bc68f6a8fe1ec25d93b290b7.tar.bz2
scummvm-rg350-4be622d66440b726bc68f6a8fe1ec25d93b290b7.zip
BLADERUNNER: Added GeneralDoll actor
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/general_doll.cpp393
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h4
4 files changed, 399 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 00df334c9a..de32e47e37 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -63,6 +63,7 @@ MODULE_OBJS = \
script/ai/early_q_bartender.o \
script/ai/fish_dealer.o \
script/ai/gaff.o \
+ script/ai/general_doll.o \
script/ai/generic_walker_a.o \
script/ai/generic_walker_b.o \
script/ai/generic_walker_c.o \
diff --git a/engines/bladerunner/script/ai/general_doll.cpp b/engines/bladerunner/script/ai/general_doll.cpp
new file mode 100644
index 0000000000..7fdc9b0ba0
--- /dev/null
+++ b/engines/bladerunner/script/ai/general_doll.cpp
@@ -0,0 +1,393 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptGeneralDoll::AIScriptGeneralDoll(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = 0;
+}
+
+void AIScriptGeneralDoll::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = 0;
+
+ Actor_Put_In_Set(kActorGeneralDoll, kSetFreeSlotG);
+ Actor_Set_At_Waypoint(kActorGeneralDoll, 39, 0);
+ Actor_Set_Goal_Number(kActorGeneralDoll, 100);
+}
+
+bool AIScriptGeneralDoll::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 2
+ && Actor_Query_Goal_Number(kActorGeneralDoll) <= 101
+ && Player_Query_Current_Scene() == kSceneBB05) {
+ Actor_Set_Goal_Number(kActorGeneralDoll, 101);
+ } else if (Global_Variable_Query(kVariableChapter) != 3 || Actor_Query_Goal_Number(kActorGeneralDoll) >= 200) {
+ return false;
+ }
+
+ return true;
+}
+
+void AIScriptGeneralDoll::TimerExpired(int timer) {
+ if (timer != 2)
+ return; //false;
+
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Actor_Change_Animation_Mode(kActorGeneralDoll, 48);
+ AI_Countdown_Timer_Reset(kActorGeneralDoll, 2);
+
+ return; //true;
+}
+
+void AIScriptGeneralDoll::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorGeneralDoll)) {
+ case 200:
+ Actor_Set_Goal_Number(kActorGeneralDoll, 201);
+ return; //true;
+
+ case 201:
+ Actor_Set_Goal_Number(kActorGeneralDoll, 200);
+ return; //true;
+
+ case 101:
+ if (Player_Query_Current_Scene() == 6) {
+ switch (Random_Query(0, 5)) {
+ case 0:
+ Ambient_Sounds_Play_Speech_Sound(58, 0, 80, 0, 0, 0);
+ break;
+ case 1:
+ Ambient_Sounds_Play_Speech_Sound(58, 10, 80, 0, 0, 0);
+ break;
+ case 2:
+ Ambient_Sounds_Play_Speech_Sound(58, 20, 80, 0, 0, 0);
+ break;
+ case 3:
+ Ambient_Sounds_Play_Speech_Sound(58, 30, 80, 0, 0, 0);
+ break;
+ case 4:
+ Ambient_Sounds_Play_Speech_Sound(58, 40, 80, 0, 0, 0);
+ break;
+ case 5:
+ Ambient_Sounds_Play_Speech_Sound(58, 50, 80, 0, 0, 0);
+ break;
+ }
+ Actor_Set_Goal_Number(kActorGeneralDoll, 102);
+ } else {
+ Actor_Set_Goal_Number(kActorGeneralDoll, 103);
+ }
+ return; //true;
+
+ case 102:
+ Actor_Set_Goal_Number(kActorGeneralDoll, 103);
+ return; //true;
+
+ case 103:
+ Actor_Set_Goal_Number(kActorGeneralDoll, 101);
+ return; //true;
+
+ }
+
+ return; //false
+}
+
+void AIScriptGeneralDoll::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptGeneralDoll::ClickedByPlayer() {
+ Actor_Face_Actor(kActorMcCoy, kActorGeneralDoll, 1);
+ Actor_Voice_Over(30, kActorVoiceOver);
+ Actor_Voice_Over(40, kActorVoiceOver);
+}
+
+void AIScriptGeneralDoll::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptGeneralDoll::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptGeneralDoll::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptGeneralDoll::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptGeneralDoll::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptGeneralDoll::ShotAtAndHit() {
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ Global_Variable_Increment(25, 1);
+ if (!Game_Flag_Query(399) && Global_Variable_Query(25) == 1) {
+ Sound_Play(121, 100, 0, 0, 50);
+ Game_Flag_Set(399);
+ Actor_Set_Goal_Number(kActorGeneralDoll, 104);
+ ChangeAnimationMode(48);
+ Actor_Set_Targetable(kActorGeneralDoll, 0);
+ }
+
+ return false;
+}
+
+void AIScriptGeneralDoll::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptGeneralDoll::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGeneralDoll::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 100:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ AI_Movement_Track_Append(kActorGeneralDoll, 39, 0);
+ AI_Movement_Track_Repeat(kActorGeneralDoll);
+ break;
+
+ case 101:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ AI_Movement_Track_Append(kActorGeneralDoll, 196, 0);
+ AI_Movement_Track_Repeat(kActorGeneralDoll);
+ break;
+
+ case 102:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ AI_Movement_Track_Append(kActorGeneralDoll, 197, 0);
+ AI_Movement_Track_Repeat(kActorGeneralDoll);
+ break;
+
+ case 103:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append(kActorGeneralDoll, 198, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 329, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 328, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 330, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 331, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 335, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 139, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 138, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 137, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 136, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 135, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 134, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 326, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 327, 0);
+ } else {
+ AI_Movement_Track_Append(kActorGeneralDoll, 136, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 137, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 138, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 139, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 335, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 331, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 327, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 326, 0);
+ }
+ AI_Movement_Track_Repeat(kActorGeneralDoll);
+ break;
+
+ case 104:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ break;
+
+ case 106:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ AI_Movement_Track_Append(kActorGeneralDoll, 196, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 197, 0);
+ AI_Movement_Track_Repeat(kActorGeneralDoll);
+ break;
+
+ case 200:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ Actor_Put_In_Set(kActorGeneralDoll, kSetBB05);
+ Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0);
+ Actor_Set_Goal_Number(kActorGeneralDoll, 201);
+ break;
+
+ case 201:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append(kActorGeneralDoll, 198, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 329, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 328, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 330, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 331, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 335, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 139, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 138, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 137, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 136, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 135, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 134, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 326, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 327, 0);
+ } else {
+ AI_Movement_Track_Append(kActorGeneralDoll, 136, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 137, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 138, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 139, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 335, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 331, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 327, 0);
+ AI_Movement_Track_Append(kActorGeneralDoll, 326, 0);
+ }
+ AI_Movement_Track_Repeat(kActorGeneralDoll);
+ break;
+
+ case 299:
+ AI_Movement_Track_Flush(kActorGeneralDoll);
+ break;
+
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool AIScriptGeneralDoll::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 834;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(834)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ *animation = 835;
+ if (!_animationFrame && _flag) {
+ *animation = 834;
+ _animationFrame = 0;
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(835)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 2:
+ *animation = 833;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(833)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ *animation = 837;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(837)) {
+ *animation = 834;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 4:
+ *animation = 836;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(836) - 1) {
+ _animationFrame++;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptGeneralDoll::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState == 1) {
+ _flag = 1;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+ case 1:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ _animationState = 1;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 43:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+
+ case 48:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptGeneralDoll::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGeneralDoll::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGeneralDoll::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGeneralDoll::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 06f4685857..0039d85a84 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -88,6 +88,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorTaffy] = new AIScriptTaffy(_vm); // 55
_AIScripts[kActorSebastian] = new AIScriptSebastian(_vm); // 56
_AIScripts[kActorRachael] = new AIScriptRachael(_vm); // 57
+ _AIScripts[kActorGeneralDoll] = new AIScriptGeneralDoll(_vm); // 58
_AIScripts[kActorIsabella] = new AIScriptIsabella(_vm); // 59
_AIScripts[kActorBlimpGuy] = new AIScriptBlimpGuy(_vm); // 60
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index f9ee6f31e7..75e51244d0 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -372,6 +372,10 @@ DECLARE_SCRIPT(Rachael)
void dialogue_agenda3();
END_SCRIPT
+DECLARE_SCRIPT(GeneralDoll)
+ bool _flag;
+END_SCRIPT
+
DECLARE_SCRIPT(Isabella)
int _var1;
int _var2;