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authorPeter Kohaut2019-09-04 16:00:35 +0200
committerPeter Kohaut2019-09-04 21:26:37 +0200
commit89384b9124dfc385626f9b3aebb7ef4ad19a38b1 (patch)
tree5464f0959116e1c3c8203e8babca8789e7f319aa /engines/bladerunner
parentcb88db65cdff4302dd5952a0ed2a048ba5ef489a (diff)
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BLADERUNNER: Framelimiter simplification
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/bladerunner.cpp26
-rw-r--r--engines/bladerunner/bladerunner.h3
-rw-r--r--engines/bladerunner/framelimiter.cpp112
-rw-r--r--engines/bladerunner/framelimiter.h41
-rw-r--r--engines/bladerunner/outtake.cpp15
-rw-r--r--engines/bladerunner/outtake.h2
-rw-r--r--engines/bladerunner/ui/elevator.cpp45
-rw-r--r--engines/bladerunner/ui/elevator.h2
-rw-r--r--engines/bladerunner/ui/end_credits.cpp19
-rw-r--r--engines/bladerunner/ui/end_credits.h2
-rw-r--r--engines/bladerunner/ui/esper.cpp46
-rw-r--r--engines/bladerunner/ui/esper.h2
-rw-r--r--engines/bladerunner/ui/kia.cpp23
-rw-r--r--engines/bladerunner/ui/kia.h4
-rw-r--r--engines/bladerunner/ui/spinner.cpp47
-rw-r--r--engines/bladerunner/ui/spinner.h2
-rw-r--r--engines/bladerunner/ui/vk.cpp46
-rw-r--r--engines/bladerunner/ui/vk.h2
18 files changed, 115 insertions, 324 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index b73afdd8b8..fa0d79e0ba 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -169,6 +169,7 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des
_obstacles = nullptr;
_sceneScript = nullptr;
_time = nullptr;
+ _framelimiter = nullptr;
_gameInfo = nullptr;
_waypoints = nullptr;
_gameVars = nullptr;
@@ -217,7 +218,6 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des
_actors[i] = nullptr;
}
_debugger = nullptr;
- _mainLoopFrameLimiter = nullptr;
walkingReset();
@@ -313,7 +313,6 @@ void BladeRunnerEngine::pauseEngineIntern(bool pause) {
}
Common::Error BladeRunnerEngine::run() {
-
Common::Array<Common::String> missingFiles;
if (!checkFiles(missingFiles)) {
Common::String missingFileStr = "";
@@ -340,7 +339,6 @@ Common::Error BladeRunnerEngine::run() {
return Common::Error(Common::kUnknownError, _("Failed to initialize resources"));
}
-
// improvement: Use a do-while() loop to handle the normal end-game state
// so that the game won't exit abruptly after end credits
do {
@@ -486,6 +484,8 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_time = new Time(this);
+ _framelimiter = new Framelimiter(this);
+
// Try to load the SUBTITLES.MIX first, before Startup.MIX
// allows overriding any identically named resources (such as the original font files and as a bonus also the TRE files for the UI and dialogue menu)
_subtitles = new Subtitles(this);
@@ -529,8 +529,6 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_cosTable1024 = new Common::CosineTable(1024); // 10-bits = 1024 points for 2*PI;
_sinTable1024 = new Common::SineTable(1024);
- _mainLoopFrameLimiter = new Framelimiter(this, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
-
_view = new View();
_sceneObjects = new SceneObjects(this, _view);
@@ -898,6 +896,9 @@ void BladeRunnerEngine::shutdown() {
_subtitles = nullptr;
}
+ delete _framelimiter;
+ _framelimiter = nullptr;
+
delete _time;
_time = nullptr;
@@ -932,11 +933,6 @@ void BladeRunnerEngine::shutdown() {
delete _screenEffects;
_screenEffects = nullptr;
-
- if (_mainLoopFrameLimiter) {
- delete _mainLoopFrameLimiter;
- _mainLoopFrameLimiter = nullptr;
- }
}
bool BladeRunnerEngine::loadSplash() {
@@ -965,7 +961,6 @@ bool BladeRunnerEngine::isMouseButtonDown() const {
void BladeRunnerEngine::gameLoop() {
_gameIsRunning = true;
- _mainLoopFrameLimiter->init();
do {
if (_playerDead) {
playerDied();
@@ -980,7 +975,6 @@ void BladeRunnerEngine::gameTick() {
handleEvents();
if (!_gameIsRunning || !_windowIsActive) {
- _mainLoopFrameLimiter->init();
return;
}
@@ -989,7 +983,6 @@ void BladeRunnerEngine::gameTick() {
Common::Error runtimeError = Common::Error(Common::kUnknownError, _("A required game resource was not found"));
GUI::MessageDialog dialog(runtimeError.getDesc());
dialog.runModal();
- _mainLoopFrameLimiter->init();
return;
}
}
@@ -1124,12 +1117,8 @@ void BladeRunnerEngine::gameTick() {
// Without this condition the game may flash back to the game screen
// between and ending outtake and the end credits.
if (!_gameOver) {
- if (_mainLoopFrameLimiter->shouldExecuteScreenUpdate()) {
- blitToScreen(_surfaceFront);
- _mainLoopFrameLimiter->postScreenUpdate();
- }
+ blitToScreen(_surfaceFront);
}
-
}
void BladeRunnerEngine::actorsUpdate() {
@@ -2253,6 +2242,7 @@ void BladeRunnerEngine::ISez(const Common::String &str) {
}
void BladeRunnerEngine::blitToScreen(const Graphics::Surface &src) const {
+ _framelimiter->wait();
_system->copyRectToScreen(src.getPixels(), src.pitch, 0, 0, src.w, src.h);
_system->updateScreen();
}
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 5b59a09206..ab1179569f 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -166,6 +166,7 @@ public:
SuspectsDatabase *_suspectsDatabase;
Time *_time;
View *_view;
+ Framelimiter *_framelimiter;
VK *_vk;
Waypoints *_waypoints;
int *_gameVars;
@@ -197,8 +198,6 @@ public:
Common::CosineTable *_cosTable1024;
Common::SineTable *_sinTable1024;
- Framelimiter *_mainLoopFrameLimiter;
-
bool _isWalkingInterruptible;
bool _interruptWalking;
bool _playerActorIdle;
diff --git a/engines/bladerunner/framelimiter.cpp b/engines/bladerunner/framelimiter.cpp
index 91277bafb8..9dea099eef 100644
--- a/engines/bladerunner/framelimiter.cpp
+++ b/engines/bladerunner/framelimiter.cpp
@@ -24,112 +24,48 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/time.h"
+
+#include "common/debug.h"
#include "common/system.h"
namespace BladeRunner {
-Framelimiter::Framelimiter(BladeRunnerEngine *vm, FramelimiterFpsRate framerateMode, bool useDelayMs) {
+Framelimiter::Framelimiter(BladeRunnerEngine *vm, uint fps) {
_vm = vm;
-// // FUTURE: The frame limiter is disabled when vsync is enabled.
-// _enabled = !_system->getFeatureState(OSystem::kFeatureVSync);
- _enabled = true;
- _useDelayMs = useDelayMs;
+ reset();
- _speedLimitMs = 0u;
- uint32 framerate = 1u; // dummy init
- switch (framerateMode) {
- case kFramelimiter15fps:
- framerate = 15u;
- break;
- case kFramelimiter25fps:
- framerate = 25u;
- break;
- case kFramelimiter30fps:
- framerate = 30u;
- break;
- case kFramelimiter60fps:
- framerate = 60u;
- break;
- case kFramelimiter120fps:
- framerate = 120u;
- break;
- case kFramelimiterDisabled:
- // fall through
- default:
+ if (fps > 0) {
+ _enabled = true;
+ _speedLimitMs = 1000 / fps;
+ } else {
_enabled = false;
- break;
}
- if (_enabled) {
- _speedLimitMs = 1000 / CLIP<uint32>(framerate, 1, 120);
- }
-
- reset();
-}
-
-Framelimiter::~Framelimiter() { }
-
-void Framelimiter::init(bool forceScreenUpdate) {
- reset();
- _timeOfLastPass = _vm->_time->currentSystem();
- _forceScreenUpdate = forceScreenUpdate;
-}
-
-uint32 Framelimiter::getLastFrameDuration() const {
- return _lastFrameDurationMs;
+ _timeFrameStart = _vm->_time->currentSystem();
}
-uint32 Framelimiter::getTimeOfCurrentPass() const {
- return _timeOfCurrentPass;
-}
-
-uint32 Framelimiter::getTimeOfLastPass() const {
- return _timeOfLastPass;
-}
+void Framelimiter::wait() {
+ // TODO: when vsync will be supported, use it
-bool Framelimiter::shouldExecuteScreenUpdate() {
- bool shouldUpdateScreen = true;
- _timeOfCurrentPass = _vm->_time->currentSystem();
- if (_enabled) {
- if (_useDelayMs) {
- // _timeOfCurrentPass is used to calculate the duration that the current frame is on screen so far
- uint32 frameDuration = _timeOfCurrentPass - _startFrameTime;
- if (frameDuration < _speedLimitMs) {
- _vm->_system->delayMillis(_speedLimitMs - frameDuration);
- // cheaper than calling _vm->_time->currentSystem() again
- _timeOfCurrentPass += (_speedLimitMs - frameDuration);
- }
- }
-
- shouldUpdateScreen = ((_timeOfCurrentPass - _timeOfLastPass) >= _speedLimitMs) || _forceScreenUpdate || _useDelayMs;
-
- if (shouldUpdateScreen) {
- if (_forceScreenUpdate) {
- _forceScreenUpdate = false;
- }
- _lastFrameDurationMs = _timeOfCurrentPass - _startFrameTime;
- _startFrameTime = _timeOfCurrentPass;
- }
+ if (!_enabled) {
+ return;
}
- return shouldUpdateScreen;
-}
-void Framelimiter::postScreenUpdate() {
- _timeOfLastPass = _timeOfCurrentPass;
-// if (_enabled) {
-// // for debug purposes, this calculates the time between deciding to draw the frame, and the time after drawing the update to the screen
-// uint32 endFrameTime = _vm->_time->currentSystem();
-// uint32 frameDuration = endFrameTime - _startFrameTime;
-// }
+ uint32 timeNow = _vm->_time->currentSystem();
+ uint32 frameDuration = timeNow - _timeFrameStart;
+ if (frameDuration < _speedLimitMs) {
+ uint32 wait = _speedLimitMs - frameDuration;
+ _vm->_system->delayMillis(wait);
+ timeNow += wait;
+ }
+ // debug("frametime %i ms", timeNow - _timeFrameStart);
+ // using _vm->_time->currentSystem() here is slower and causes some shutters
+ _timeFrameStart = timeNow;
}
void Framelimiter::reset() {
- _forceScreenUpdate = false;
- _timeOfLastPass = 0u;
- _timeOfCurrentPass = 0u;
- _startFrameTime = 0u;
- _lastFrameDurationMs = _speedLimitMs;
+ _timeFrameStart = 0u;
}
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/framelimiter.h b/engines/bladerunner/framelimiter.h
index 032457028d..a36e20856c 100644
--- a/engines/bladerunner/framelimiter.h
+++ b/engines/bladerunner/framelimiter.h
@@ -27,56 +27,23 @@
namespace BladeRunner {
-enum FramelimiterFpsRate {
- kFramelimiterDisabled = 0,
- kFramelimiter15fps = 1,
- kFramelimiter25fps = 2,
- kFramelimiter30fps = 3,
- kFramelimiter60fps = 4,
- kFramelimiter120fps = 5
-};
-
class BladeRunnerEngine;
class Framelimiter {
friend class Debugger;
-public:
- static const FramelimiterFpsRate kDefaultFpsRate = kFramelimiter60fps;
- static const bool kDefaultUseDelayMillis = true;
-
private:
BladeRunnerEngine *_vm;
- bool _forceScreenUpdate;
+ bool _enabled;
uint32 _speedLimitMs;
- // A pass is when a tick or while loop that contains a potential screen update is repeated
- // it's essentially when the check is made for a screen update
- // Not every pass will necessarily result in a screen update (because that's the purpose of the frame limiter)
- // So the "_startFrameTime" is not always equal to "_timeOfCurrentPass"
- uint32 _timeOfLastPass;
- uint32 _timeOfCurrentPass;
-
- uint32 _startFrameTime; // is updated and valid, only if the current pass will result in a screen update (see method: shouldExecuteScreenUpdate())
- uint32 _lastFrameDurationMs; // can be used for average FPS calculation and display purposes when frame limiter is enabled
-
- bool _enabled;
- bool _useDelayMs; // true: will use calls to delayMillis(), false: will use non-blocking software timer instead
+ uint32 _timeFrameStart;
public:
- Framelimiter(BladeRunnerEngine *vm, FramelimiterFpsRate framerateMode, bool useDelayMs);
- ~Framelimiter();
-
-// void pause(bool pause);
-
- void init(bool forceScreenUpdate = true);
- uint32 getLastFrameDuration() const;
- uint32 getTimeOfCurrentPass() const;
- uint32 getTimeOfLastPass() const;
+ Framelimiter(BladeRunnerEngine *vm, uint fps = 60);
- bool shouldExecuteScreenUpdate();
- void postScreenUpdate();
+ void wait();
private:
void reset();
diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp
index 2f49099455..03192d69bf 100644
--- a/engines/bladerunner/outtake.cpp
+++ b/engines/bladerunner/outtake.cpp
@@ -24,7 +24,6 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/chapters.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/subtitles.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/time.h"
@@ -38,16 +37,10 @@ namespace BladeRunner {
OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) {
_vm = vm;
_surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format);
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}
OuttakePlayer::~OuttakePlayer() {
_surfaceVideo.free();
-
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
@@ -77,17 +70,10 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co
_vm->_vqaIsPlaying = true;
_vm->_vqaStopIsRequested = false;
- _framelimiter->init();
-
while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
_vm->handleEvents();
if (!_vm->_windowIsActive) {
- _framelimiter->init();
- continue;
- }
-
- if (!_framelimiter->shouldExecuteScreenUpdate()) {
continue;
}
@@ -102,7 +88,6 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co
_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
_vm->blitToScreen(_vm->_surfaceFront);
}
- _framelimiter->postScreenUpdate();
}
_vm->_vqaIsPlaying = false;
diff --git a/engines/bladerunner/outtake.h b/engines/bladerunner/outtake.h
index 0305e80554..d01bc34030 100644
--- a/engines/bladerunner/outtake.h
+++ b/engines/bladerunner/outtake.h
@@ -30,11 +30,9 @@
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class OuttakePlayer {
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
Graphics::Surface _surfaceVideo;
diff --git a/engines/bladerunner/ui/elevator.cpp b/engines/bladerunner/ui/elevator.cpp
index d01acc21ed..cff2a16ab7 100644
--- a/engines/bladerunner/ui/elevator.cpp
+++ b/engines/bladerunner/ui/elevator.cpp
@@ -25,7 +25,6 @@
#include "bladerunner/actor.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/audio_player.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
#include "bladerunner/shape.h"
@@ -45,17 +44,11 @@ Elevator::Elevator(BladeRunnerEngine *vm) {
_vm = vm;
reset();
_imagePicker = new UIImagePicker(vm, 8);
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}
Elevator::~Elevator() {
delete _imagePicker;
_imagePicker = nullptr;
-
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
int Elevator::activate(int elevatorId) {
@@ -194,7 +187,6 @@ int Elevator::activate(int elevatorId) {
void Elevator::open() {
resetDescription();
_isOpen = true;
- _framelimiter->init();
}
bool Elevator::isOpen() const {
@@ -213,35 +205,32 @@ int Elevator::handleMouseDown(int x, int y) {
void Elevator::tick() {
if (!_vm->_windowIsActive) {
- _framelimiter->init();
return;
}
- if (_framelimiter->shouldExecuteScreenUpdate()) {
- int frame = _vqaPlayer->update();
- assert(frame >= -1);
+ int frame = _vqaPlayer->update();
+ assert(frame >= -1);
+
+ // vqaPlayer renders to _surfaceBack
+ blit(_vm->_surfaceBack, _vm->_surfaceFront);
- // vqaPlayer renders to _surfaceBack
- blit(_vm->_surfaceBack, _vm->_surfaceFront);
+ Common::Point p = _vm->getMousePos();
- Common::Point p = _vm->getMousePos();
+ // TODO(madmoose): BLADE.EXE has hasHoveredImage before handleMouseAction?
+ _imagePicker->handleMouseAction(p.x, p.y, false, false, false);
+ if (_imagePicker->hasHoveredImage()) {
+ _vm->_mouse->setCursor(1);
+ } else {
+ _vm->_mouse->setCursor(0);
+ }
- // TODO(madmoose): BLADE.EXE has hasHoveredImage before handleMouseAction?
- _imagePicker->handleMouseAction(p.x, p.y, false, false, false);
- if (_imagePicker->hasHoveredImage()) {
- _vm->_mouse->setCursor(1);
- } else {
- _vm->_mouse->setCursor(0);
- }
+ _imagePicker->draw(_vm->_surfaceFront);
+ _vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
- _imagePicker->draw(_vm->_surfaceFront);
- _vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
+ _vm->_subtitles->tick(_vm->_surfaceFront);
- _vm->_subtitles->tick(_vm->_surfaceFront);
+ _vm->blitToScreen(_vm->_surfaceFront);
- _vm->blitToScreen(_vm->_surfaceFront);
- _framelimiter->postScreenUpdate();
- }
tickDescription();
}
diff --git a/engines/bladerunner/ui/elevator.h b/engines/bladerunner/ui/elevator.h
index c64152c3fc..6ed91ce799 100644
--- a/engines/bladerunner/ui/elevator.h
+++ b/engines/bladerunner/ui/elevator.h
@@ -28,14 +28,12 @@
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class Shape;
class VQAPlayer;
class UIImagePicker;
class Elevator {
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
bool _isOpen;
VQAPlayer *_vqaPlayer;
int _buttonClicked;
diff --git a/engines/bladerunner/ui/end_credits.cpp b/engines/bladerunner/ui/end_credits.cpp
index 291014c5a3..b609e2ea0d 100644
--- a/engines/bladerunner/ui/end_credits.cpp
+++ b/engines/bladerunner/ui/end_credits.cpp
@@ -29,7 +29,6 @@
#include "bladerunner/game_constants.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_speech.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
@@ -42,14 +41,9 @@ namespace BladeRunner {
EndCredits::EndCredits(BladeRunnerEngine *vm) {
_vm = vm;
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}
EndCredits::~EndCredits() {
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
void EndCredits::show() {
@@ -98,7 +92,7 @@ void EndCredits::show() {
_vm->_vqaStopIsRequested = false;
double position = 0.0;
- _framelimiter->init();
+ uint32 timeLast = _vm->_time->currentSystem();
while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
if (position >= textPositions[textCount - 1]) {
@@ -109,15 +103,13 @@ void EndCredits::show() {
_vm->handleEvents();
if (!_vm->_windowIsActive) {
- _framelimiter->init();
- continue;
- }
-
- if (!_framelimiter->shouldExecuteScreenUpdate()) {
+ timeLast = _vm->_time->currentSystem();
continue;
}
- position += (double)(_framelimiter->getTimeOfCurrentPass() - _framelimiter->getTimeOfLastPass()) * 0.05f; // unsigned difference is intentional
+ uint32 timeNow = _vm->_time->currentSystem();
+ position += (double)(timeNow - timeLast) * 0.05f; // unsigned difference is intentional
+ timeLast = timeNow;
_vm->_surfaceFront.fillRect(Common::Rect(640, 480), 0);
@@ -154,7 +146,6 @@ void EndCredits::show() {
_vm->_surfaceFront.fillRect(Common::Rect(0, 452, 640, 480), 0);
_vm->blitToScreen(_vm->_surfaceFront);
- _framelimiter->postScreenUpdate();
}
_vm->_vqaIsPlaying = false;
diff --git a/engines/bladerunner/ui/end_credits.h b/engines/bladerunner/ui/end_credits.h
index 6c45adfd60..39086cd796 100644
--- a/engines/bladerunner/ui/end_credits.h
+++ b/engines/bladerunner/ui/end_credits.h
@@ -26,11 +26,9 @@
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class EndCredits {
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
public:
EndCredits(BladeRunnerEngine *vm);
diff --git a/engines/bladerunner/ui/esper.cpp b/engines/bladerunner/ui/esper.cpp
index f5257bf694..fe59805153 100644
--- a/engines/bladerunner/ui/esper.cpp
+++ b/engines/bladerunner/ui/esper.cpp
@@ -28,7 +28,6 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/debugger.h"
#include "bladerunner/decompress_lcw.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
@@ -67,17 +66,11 @@ ESPER::ESPER(BladeRunnerEngine *vm) {
reset();
_buttons = new UIImagePicker(vm, kPhotoCount + 4);
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}
ESPER::~ESPER() {
delete _buttons;
reset();
-
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
void ESPER::open(Graphics::Surface *surface) {
@@ -122,8 +115,6 @@ void ESPER::open(Graphics::Surface *surface) {
_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr);
_isOpen = true;
- _framelimiter->init();
-
_flash = false;
_script = new ESPERScript(_vm);
@@ -216,35 +207,30 @@ void ESPER::handleMouseDown(int x, int y, bool mainButton) {
void ESPER::tick() {
if (!_vm->_windowIsActive) {
- _framelimiter->init();
return;
}
- if (_framelimiter->shouldExecuteScreenUpdate()) {
- tickSound();
+ tickSound();
- blit(_vm->_surfaceBack, _vm->_surfaceFront);
+ blit(_vm->_surfaceBack, _vm->_surfaceFront);
- int mouseX, mouseY;
- _vm->_mouse->getXY(&mouseX, &mouseY);
- if (!_vm->_mouse->isDisabled()) {
- _buttons->handleMouseAction(mouseX, mouseY, false, false, false);
- }
-
- if (!_isOpen) {
- return;
- }
+ int mouseX, mouseY;
+ _vm->_mouse->getXY(&mouseX, &mouseY);
+ if (!_vm->_mouse->isDisabled()) {
+ _buttons->handleMouseAction(mouseX, mouseY, false, false, false);
+ }
- draw(_vm->_surfaceFront);
- _buttons->draw(_vm->_surfaceFront);
- drawMouse(_vm->_surfaceFront);
+ if (!_isOpen) {
+ return;
+ }
- tickSound();
- _vm->_subtitles->tick(_vm->_surfaceFront);
- _vm->blitToScreen(_vm->_surfaceFront);
+ draw(_vm->_surfaceFront);
+ _buttons->draw(_vm->_surfaceFront);
+ drawMouse(_vm->_surfaceFront);
- _framelimiter->postScreenUpdate();
- }
+ tickSound();
+ _vm->_subtitles->tick(_vm->_surfaceFront);
+ _vm->blitToScreen(_vm->_surfaceFront);
if (_statePhoto == kEsperPhotoStateVideoShow) {
if (_regionSelectedAck) {
diff --git a/engines/bladerunner/ui/esper.h b/engines/bladerunner/ui/esper.h
index 818d51ca44..0c1c6a86e8 100644
--- a/engines/bladerunner/ui/esper.h
+++ b/engines/bladerunner/ui/esper.h
@@ -31,7 +31,6 @@
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class Font;
class Shape;
class VQAPlayer;
@@ -88,7 +87,6 @@ class ESPER {
};
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
ESPERScript *_script;
bool _isWaiting;
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp
index 501a1e7cf2..3e9011e0c0 100644
--- a/engines/bladerunner/ui/kia.cpp
+++ b/engines/bladerunner/ui/kia.cpp
@@ -26,7 +26,6 @@
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/combat.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_flags.h"
@@ -81,6 +80,7 @@ KIA::KIA(BladeRunnerEngine *vm) {
_playerPhotograph = nullptr;
_playerSliceModelId = -1;
_playerSliceModelAngle = 0.0f;
+ _timeLast = _vm->_time->currentSystem();
_playerActorDialogueQueuePosition = 0;
_playerActorDialogueQueueSize = 0;
_playerActorDialogueState = 0;
@@ -110,9 +110,6 @@ KIA::KIA(BladeRunnerEngine *vm) {
_playerActorDialogueQueue[i].actorId = -1;
_playerActorDialogueQueue[i].sentenceId = -1;
}
-
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
- _framelimiter->init();
}
KIA::~KIA() {
@@ -136,11 +133,6 @@ KIA::~KIA() {
delete _shapes;
delete _log;
delete _script;
-
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
void KIA::reset() {
@@ -238,13 +230,9 @@ void KIA::tick() {
return;
}
- if (!_framelimiter->shouldExecuteScreenUpdate()) {
- return;
- }
-
- uint32 timeNow = _framelimiter->getTimeOfCurrentPass();
+ uint32 timeNow = _vm->_time->currentSystem();
// unsigned difference is intentional
- uint32 timeDiff = timeNow - _framelimiter->getTimeOfLastPass();
+ uint32 timeDiff = timeNow - _timeLast;
if (_playerActorDialogueQueueSize == _playerActorDialogueQueuePosition) {
_playerActorDialogueState = 0;
@@ -396,7 +384,7 @@ void KIA::tick() {
_vm->blitToScreen(_vm->_surfaceFront);
- _framelimiter->postScreenUpdate();
+ _timeLast = timeNow;
}
void KIA::resume() {
@@ -691,8 +679,7 @@ void KIA::init() {
playerReset();
_playerVqaFrame = 0;
_playerVqaTimeLast = _vm->_time->currentSystem();
-
- _framelimiter->init();
+ _timeLast = _vm->_time->currentSystem();
if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon) && !_vm->_gameFlags->query(kFlagKIAPrivacyAddonIntro)) {
_vm->_gameFlags->set(kFlagKIAPrivacyAddonIntro);
diff --git a/engines/bladerunner/ui/kia.h b/engines/bladerunner/ui/kia.h
index fdc4d8ef15..2a87f5df6a 100644
--- a/engines/bladerunner/ui/kia.h
+++ b/engines/bladerunner/ui/kia.h
@@ -34,7 +34,6 @@ struct KeyState;
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class KIALog;
class KIAScript;
class KIASectionBase;
@@ -76,7 +75,6 @@ class KIA {
};
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
int _transitionId;
@@ -89,7 +87,7 @@ class KIA {
int _playerSliceModelId;
float _playerSliceModelAngle;
Graphics::Surface _playerImage;
-// uint32 _timeLast;
+ uint32 _timeLast;
ActorDialogueQueueEntry _playerActorDialogueQueue[kPlayerActorDialogueQueueCapacity];
int _playerActorDialogueQueuePosition;
diff --git a/engines/bladerunner/ui/spinner.cpp b/engines/bladerunner/ui/spinner.cpp
index 85d2c373bb..27116a8f20 100644
--- a/engines/bladerunner/ui/spinner.cpp
+++ b/engines/bladerunner/ui/spinner.cpp
@@ -28,7 +28,6 @@
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/game_info.h"
#include "bladerunner/subtitles.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/mouse.h"
#include "bladerunner/savefile.h"
@@ -49,7 +48,6 @@ Spinner::Spinner(BladeRunnerEngine *vm) {
reset();
_imagePicker = new UIImagePicker(vm, kSpinnerDestinations);
_vqaPlayer = nullptr;
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}
Spinner::~Spinner() {
@@ -61,11 +59,6 @@ Spinner::~Spinner() {
_vqaPlayer->close();
delete _vqaPlayer;
}
-
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
void Spinner::setSelectableDestinationFlag(int destination, bool selectable) {
@@ -237,7 +230,6 @@ void Spinner::mouseUpCallback(int destinationImage, void *self) {
void Spinner::open() {
_isOpen = true;
- _framelimiter->init();
}
bool Spinner::isOpen() const {
@@ -256,35 +248,30 @@ int Spinner::handleMouseDown(int x, int y) {
void Spinner::tick() {
if (!_vm->_windowIsActive) {
- _framelimiter->init();
return;
}
- if (_framelimiter->shouldExecuteScreenUpdate()) {
- int frame = _vqaPlayer->update();
- assert(frame >= -1);
+ int frame = _vqaPlayer->update();
+ assert(frame >= -1);
- // vqaPlayer renders to _surfaceBack
- blit(_vm->_surfaceBack, _vm->_surfaceFront);
-
- Common::Point p = _vm->getMousePos();
- _imagePicker->handleMouseAction(p.x, p.y, false, false, false);
- if (_imagePicker->hasHoveredImage()) {
- _vm->_mouse->setCursor(1);
- } else {
- _vm->_mouse->setCursor(0);
- }
- _imagePicker->draw(_vm->_surfaceFront);
- _vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
- _imagePicker->drawTooltip(_vm->_surfaceFront, p.x, p.y);
+ // vqaPlayer renders to _surfaceBack
+ blit(_vm->_surfaceBack, _vm->_surfaceFront);
- if (_vm->_cutContent) {
- _vm->_subtitles->tick(_vm->_surfaceFront);
- }
- _vm->blitToScreen(_vm->_surfaceFront);
- _framelimiter->postScreenUpdate();
+ Common::Point p = _vm->getMousePos();
+ _imagePicker->handleMouseAction(p.x, p.y, false, false, false);
+ if (_imagePicker->hasHoveredImage()) {
+ _vm->_mouse->setCursor(1);
+ } else {
+ _vm->_mouse->setCursor(0);
+ }
+ _imagePicker->draw(_vm->_surfaceFront);
+ _vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y);
+ _imagePicker->drawTooltip(_vm->_surfaceFront, p.x, p.y);
+ if (_vm->_cutContent) {
+ _vm->_subtitles->tick(_vm->_surfaceFront);
}
+ _vm->blitToScreen(_vm->_surfaceFront);
if (_vm->_cutContent) {
tickDescription();
diff --git a/engines/bladerunner/ui/spinner.h b/engines/bladerunner/ui/spinner.h
index 78c2943eb2..2fa0dc659c 100644
--- a/engines/bladerunner/ui/spinner.h
+++ b/engines/bladerunner/ui/spinner.h
@@ -29,7 +29,6 @@
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class SaveFileReadStream;
class SaveFileWriteStream;
class Shape;
@@ -45,7 +44,6 @@ class Spinner {
};
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
bool _isDestinationSelectable[kSpinnerDestinations];
bool _isOpen;
VQAPlayer *_vqaPlayer;
diff --git a/engines/bladerunner/ui/vk.cpp b/engines/bladerunner/ui/vk.cpp
index 7e24b798b6..245bae9512 100644
--- a/engines/bladerunner/ui/vk.cpp
+++ b/engines/bladerunner/ui/vk.cpp
@@ -27,7 +27,6 @@
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/combat.h"
-#include "bladerunner/framelimiter.h"
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_flags.h"
@@ -54,16 +53,10 @@ VK::VK(BladeRunnerEngine *vm) {
_vm = vm;
reset();
- _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}
VK::~VK() {
reset();
-
- if (_framelimiter) {
- delete _framelimiter;
- _framelimiter = nullptr;
- }
}
void VK::open(int actorId, int calibrationRatio) {
@@ -133,7 +126,6 @@ void VK::open(int actorId, int calibrationRatio) {
}
_isOpen = true;
- _framelimiter->init();
_script = new VKScript(_vm);
@@ -198,31 +190,27 @@ void VK::close() {
}
void VK::tick() {
+ int mouseX, mouseY;
+ _vm->_mouse->getXY(&mouseX, &mouseY);
+ if (!_vm->_mouse->isDisabled()) {
+ _buttons->handleMouseAction(mouseX, mouseY, false, false, false);
+ }
- if (_framelimiter->shouldExecuteScreenUpdate()) {
- int mouseX, mouseY;
- _vm->_mouse->getXY(&mouseX, &mouseY);
- if (!_vm->_mouse->isDisabled()) {
- _buttons->handleMouseAction(mouseX, mouseY, false, false, false);
- }
-
- draw();
+ draw();
- if ( _vm->_debugger->_showStatsVk
- && !_vm->_actors[_actorId]->isSpeeching()
- && !_vm->_actors[kActorMcCoy]->isSpeeching()
- && !_vm->_actors[kActorAnsweringMachine]->isSpeeching()
- && !_isClosing
- ) {
- _vm->_subtitles->setGameSubsText(Common::String::format("Calibration: %02d Ratio: %02d Anxiety: %02d%%\nReplicant: %02d%% Human: %02d%%", _calibration, _calibrationRatio, _anxiety, _replicantProbability, _humanProbability), true);
- _vm->_subtitles->show();
- }
+ if ( _vm->_debugger->_showStatsVk
+ && !_vm->_actors[_actorId]->isSpeeching()
+ && !_vm->_actors[kActorMcCoy]->isSpeeching()
+ && !_vm->_actors[kActorAnsweringMachine]->isSpeeching()
+ && !_isClosing
+ ) {
+ _vm->_subtitles->setGameSubsText(Common::String::format("Calibration: %02d Ratio: %02d Anxiety: %02d%%\nReplicant: %02d%% Human: %02d%%", _calibration, _calibrationRatio, _anxiety, _replicantProbability, _humanProbability), true);
+ _vm->_subtitles->show();
+ }
- _vm->_subtitles->tick(_vm->_surfaceFront);
+ _vm->_subtitles->tick(_vm->_surfaceFront);
- _vm->blitToScreen(_vm->_surfaceFront);
- _framelimiter->postScreenUpdate();
- }
+ _vm->blitToScreen(_vm->_surfaceFront);
// unsigned difference is intentional
if (_isClosing && (_vm->_time->current() - _timeCloseStart >= 3000u) && !_script->isInsideScript()) {
diff --git a/engines/bladerunner/ui/vk.h b/engines/bladerunner/ui/vk.h
index a8802046e3..eeaee1b54d 100644
--- a/engines/bladerunner/ui/vk.h
+++ b/engines/bladerunner/ui/vk.h
@@ -31,7 +31,6 @@
namespace BladeRunner {
class BladeRunnerEngine;
-class Framelimiter;
class VKScript;
class Shape;
class UIImagePicker;
@@ -48,7 +47,6 @@ class VK {
};
BladeRunnerEngine *_vm;
- Framelimiter *_framelimiter;
VKScript *_script;