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authorPeter Kohaut2016-10-02 02:47:12 +0200
committerPeter Kohaut2016-10-02 02:47:12 +0200
commit89d1805b37a6283d90a7dd5b4dbbdffd7950f5ab (patch)
tree0c6caa275cf8a404d2c82745d00d0543a1f263f5 /engines/bladerunner
parent2c15b164d736d1339998f9dcf7a4a230984cdff5 (diff)
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BLADERUNNER: added ADQ, fixed some minor memory leaks
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/adq.cpp151
-rw-r--r--engines/bladerunner/adq.h74
-rw-r--r--engines/bladerunner/bladerunner.cpp54
-rw-r--r--engines/bladerunner/bladerunner.h2
-rw-r--r--engines/bladerunner/item.cpp4
-rw-r--r--engines/bladerunner/item.h2
-rw-r--r--engines/bladerunner/items.cpp24
-rw-r--r--engines/bladerunner/items.h1
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/scene.cpp3
-rw-r--r--engines/bladerunner/script/script.cpp27
-rw-r--r--engines/bladerunner/script/script.h2
12 files changed, 299 insertions, 46 deletions
diff --git a/engines/bladerunner/adq.cpp b/engines/bladerunner/adq.cpp
new file mode 100644
index 0000000000..7e77d64dd1
--- /dev/null
+++ b/engines/bladerunner/adq.cpp
@@ -0,0 +1,151 @@
+#include "bladerunner/adq.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/actor.h"
+#include "bladerunner/audio_speech.h"
+#include "bladerunner/scene.h"
+
+#include "script/script.h"
+
+namespace BladeRunner {
+
+ADQ::ADQEntry::ADQEntry() {
+ this->_isNotPause = false;
+ this->_isPause = false;
+ this->_actorId = -1;
+ this->_delay = -1;
+ this->_sentenceId = -1;
+ this->_animationMode = -1;
+}
+
+ADQ::ADQ(BladeRunnerEngine *vm) {
+ _vm = vm;
+ clear();
+}
+
+ADQ::~ADQ() {
+}
+
+void ADQ::add(int actorId, int sentenceId, int animationMode) {
+ if (actorId == 0 || actorId == 99) {
+ animationMode = -1;
+ }
+ if (_entries.size() < 25) {
+ ADQEntry entry;
+ entry._isNotPause = true;
+ entry._isPause = false;
+ entry._actorId = actorId;
+ entry._sentenceId = sentenceId;
+ entry._animationMode = animationMode;
+ entry._delay = -1;
+
+ _entries.push_back(entry);
+ }
+}
+
+void ADQ::addPause(int delay) {
+ if (_entries.size() < 25) {
+ ADQEntry entry;
+ entry._isNotPause = false;
+ entry._isPause = true;
+ entry._actorId = -1;
+ entry._sentenceId = -1;
+ entry._animationMode = -1;
+ entry._delay = delay;
+
+ _entries.push_back(entry);
+ }
+}
+
+void ADQ::flush(int a1, bool callScript) {
+ if (_isNotPause && _vm->_audioSpeech->isPlaying()) {
+ _vm->_audioSpeech->stopSpeech();
+ if (_animationModePrevious >= 0) {
+ _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
+ _animationModePrevious = -1;
+ }
+ _isNotPause = false;
+ _actorId = -1;
+ _sentenceId = -1;
+ _animationMode = -1;
+ }
+ if (_isPause) {
+ _isPause = false;
+ _delay = 0;
+ _timeLast = 0;
+ }
+ clear();
+ if (callScript) {
+ _vm->_script->DialogueQueueFlushed(a1);
+ }
+}
+
+void ADQ::tick() {
+ if (!_vm->_audioSpeech->isPlaying()) {
+ if (_isPause) {
+ int time = _vm->getTotalPlayTime();
+ int timeDiff = time - _timeLast;
+ _timeLast = time;
+ _delay -= timeDiff;
+ if (_delay > 0) {
+ return;
+ }
+ _isPause = false;
+ _delay = 0;
+ _timeLast = 0;
+ if (_entries.empty()) {
+ flush(0, true);
+ }
+ }
+ if (_isNotPause) {
+ if (_animationModePrevious >= 0) {
+ _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
+ _animationModePrevious = -1;
+ }
+ _isNotPause = false;
+ _actorId = -1;
+ _sentenceId = -1;
+ _animationMode = -1;
+ if (_entries.empty()) {
+ flush(0, true);
+ }
+ }
+ if (!_entries.empty()) {
+ ADQEntry firstEntry = _entries.remove_at(0);
+ if (firstEntry._isNotPause) {
+ _animationMode = firstEntry._animationMode;
+ if (_vm->_actors[firstEntry._actorId]->getSetId() != _vm->_scene->getSetId()) {
+ _animationMode = -1;
+ }
+ _vm->_actors[firstEntry._actorId]->speechPlay(firstEntry._sentenceId, false);
+ _isNotPause = true;
+ _actorId = firstEntry._actorId;
+ _sentenceId = firstEntry._sentenceId;
+ if (_animationMode >= 0) {
+ _animationModePrevious = _vm->_actors[firstEntry._actorId]->getAnimationMode();
+ _vm->_actors[firstEntry._actorId]->changeAnimationMode(_animationMode, false);
+ } else {
+ _animationModePrevious = -1;
+ }
+ } else if (firstEntry._isPause) {
+ _isPause = true;
+ _delay = firstEntry._delay;
+ _timeLast = _vm->getTotalPlayTime();
+ }
+ }
+ }
+}
+
+void ADQ::clear() {
+ _entries.clear();
+ _isNotPause = false;
+ _actorId = -1;
+ _sentenceId = -1;
+ _animationMode = -1;
+ _animationModePrevious = -1;
+ _isPause = false;
+ _delay = 0;
+ _timeLast = 0;
+}
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/adq.h b/engines/bladerunner/adq.h
new file mode 100644
index 0000000000..20a4c191e2
--- /dev/null
+++ b/engines/bladerunner/adq.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_ADQ_H
+#define BLADERUNNER_ADQ_H
+#include "common/array.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+// actor dialogue queue??
+class ADQ {
+ BladeRunnerEngine *_vm;
+
+ class ADQEntry {
+ public:
+ bool _isNotPause;
+ bool _isPause;
+ int _actorId;
+ int _sentenceId;
+ int _animationMode;
+ int _delay;
+
+ ADQEntry();
+ };
+
+ Common::Array<ADQEntry> _entries;
+
+ bool _isNotPause;
+ int _actorId;
+ int _sentenceId;
+ int _animationMode;
+ int _animationModePrevious;
+ bool _isPause;
+ int _delay;
+ int _timeLast;
+
+
+public:
+ ADQ(BladeRunnerEngine *vm);
+ ~ADQ();
+
+ void add(int actorId, int speechId, int animationMode);
+ void addPause(int delay);
+ void flush(int a1, bool callScript);
+ void tick();
+
+private:
+ void clear();
+};
+
+} // End of namespace BladeRunner
+
+#endif
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 663d17dda9..5320f9972c 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -24,6 +24,7 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/actor.h"
+#include "bladerunner/adq.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/audio_speech.h"
@@ -68,11 +69,12 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst)
_gameIsRunning = true;
_playerLosesControlCounter = 0;
- _clues = NULL;
+ _clues = nullptr;
_script = new Script(this);
_settings = new Settings(this);
_lights = new Lights(this);
_combat = new Combat(this);
+ _adq = new ADQ(this);
_walkSoundId = -1;
_walkSoundVolume = 0;
@@ -99,7 +101,10 @@ BladeRunnerEngine::~BladeRunnerEngine() {
// delete[] _zBuffer1;
// delete[] _zBuffer2;
-
+
+ delete _adq;
+ delete _combat;
+ delete _lights;
delete _settings;
delete _script;
}
@@ -345,7 +350,7 @@ void BladeRunnerEngine::shutdown() {
// TODO: Shutdown Esper
delete _mouse;
- _mouse = 0;
+ _mouse = nullptr;
for (uint i = 0; i != _shapes.size(); ++i) {
delete _shapes[i];
@@ -359,38 +364,38 @@ void BladeRunnerEngine::shutdown() {
if (_chapters->hasOpenResources())
_chapters->closeResources();
delete _chapters;
- _chapters = 0;
+ _chapters = nullptr;
}
delete _clues;
- _clues = 0;
+ _clues = nullptr;
delete _sliceRenderer;
- _sliceRenderer = 0;
+ _sliceRenderer = nullptr;
delete _sliceAnimations;
- _sliceAnimations = 0;
+ _sliceAnimations = nullptr;
delete _textActorNames;
- _textActorNames = 0;
+ _textActorNames = nullptr;
delete _textCrimes;
- _textCrimes = 0;
+ _textCrimes = nullptr;
delete _textCluetype;
- _textCluetype = 0;
+ _textCluetype = nullptr;
delete _textKIA;
- _textKIA = 0;
+ _textKIA = nullptr;
delete _textSpindest;
- _textSpindest = 0;
+ _textSpindest = nullptr;
delete _textVK;
- _textVK = 0;
+ _textVK = nullptr;
delete _textOptions;
- _textOptions = 0;
+ _textOptions = nullptr;
// TODO: Delete dialogue menu
@@ -418,26 +423,26 @@ void BladeRunnerEngine::shutdown() {
// TODO: Delete KIA6PT.FON
delete _items;
- _items = 0;
+ _items = nullptr;
delete _gameFlags;
- _gameFlags = 0;
+ _gameFlags = nullptr;
delete _view;
- _view = 0;
+ _view = nullptr;
delete _sceneObjects;
- _sceneObjects = 0;
+ _sceneObjects = nullptr;
// TODO: Delete sine and cosine lookup tables
// TODO: Unload AI dll
delete[] _gameVars;
- _gameVars = 0;
+ _gameVars = nullptr;
delete _waypoints;
- _waypoints = 0;
+ _waypoints = nullptr;
// TODO: Delete Cover waypoints
@@ -459,13 +464,13 @@ void BladeRunnerEngine::shutdown() {
// TODO: Delete proper ZBuf class
delete[] _zBuffer1;
- _zBuffer1 = 0;
+ _zBuffer1 = nullptr;
delete[] _zBuffer2;
- _zBuffer2 = 0;
+ _zBuffer2 = nullptr;
delete _gameInfo;
- _gameInfo = 0;
+ _gameInfo = nullptr;
// TODO: Delete graphics surfaces here
_surface1.free();
@@ -548,7 +553,8 @@ void BladeRunnerEngine::gameTick() {
// TODO: VK
// TODO: Elevators
// TODO: Scores
-
+
+ _adq->tick();
if (_scene->didPlayerWalkIn()) {
_script->PlayerWalkedIn();
}
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 7c2e74de4e..273449fcf6 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -36,6 +36,7 @@
namespace BladeRunner {
class Actor;
+class ADQ;
class AIScripts;
class AmbientSounds;
class AudioPlayer;
@@ -65,6 +66,7 @@ public:
bool _windowIsActive;
int _playerLosesControlCounter;
+ ADQ *_adq;
AIScripts *_aiScripts;
AmbientSounds *_ambientSounds;
AudioPlayer *_audioPlayer;
diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp
index 74ddf1ad13..f59d6da75a 100644
--- a/engines/bladerunner/item.cpp
+++ b/engines/bladerunner/item.cpp
@@ -1,7 +1,7 @@
#include "bladerunner/item.h"
#include "bladerunner/bladerunner.h"
-//#include "bladerunner/slice_animations.h"
+
#include "bladerunner/slice_renderer.h"
namespace BladeRunner {
@@ -94,7 +94,7 @@ void Item::setXYZ(Vector3 position) {
_depth = screenPosition.z * 25.5f;
}
-void Item::init(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy) {
+void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy) {
_itemId = itemId;
_setId = setId;
_animationId = animationId;
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h
index 95500c3ceb..bdcaea7846 100644
--- a/engines/bladerunner/item.h
+++ b/engines/bladerunner/item.h
@@ -67,7 +67,7 @@ public:
bool isTargetable();
void tick(bool special);
void setXYZ(Vector3 position);
- void init(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy);
+ void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy);
};
}
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index 46ea9e842c..64d8befe80 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -37,13 +37,13 @@ bool Items::add(int itemId, int animationId, int setId, Vector3 position, int fa
if (_items.size() >= 100) {
return false;
}
- int i = findItem(itemId);
- if(i == -1) {
- i = _items.size();
+ int itemIndex = findItem(itemId);
+ if(itemIndex == -1) {
+ itemIndex = _items.size();
}
Item *item = new Item(_vm);
- item->init(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy);
+ item->setup(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy);
_items.push_back(item);
if(addToSet && setId == _vm->_scene->getSetId()) {
@@ -52,6 +52,22 @@ bool Items::add(int itemId, int animationId, int setId, Vector3 position, int fa
return true;
}
+bool Items::remove(int itemId) {
+ if (_items.size() == 0) {
+ return false;
+ }
+ int itemIndex = findItem(itemId);
+ if(itemIndex == -1) {
+ return false;
+ }
+
+ if (_items[itemIndex]->_setId == _vm->_scene->getSetId()) {
+ _vm->_sceneObjects->remove(itemId + SCENE_OBJECTS_ITEMS_OFFSET);
+ }
+ _items.remove_at(itemIndex);
+ return true;
+}
+
int Items::findItem(int itemId) {
for (int i = 0; i < (int)_items.size(); i++) {
if (_items[i]->_itemId == itemId)
diff --git a/engines/bladerunner/items.h b/engines/bladerunner/items.h
index aa6f41f3f2..e6e1cb2500 100644
--- a/engines/bladerunner/items.h
+++ b/engines/bladerunner/items.h
@@ -42,6 +42,7 @@ public:
void getXYZ(int itemId, float *x, float *y, float *z);
void tick();
bool add(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool b);
+ bool remove(int itemId);
private:
int findItem(int itemId);
};
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 60bea4a368..3867331a36 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -1,6 +1,7 @@
MODULE := engines/bladerunner
MODULE_OBJS = \
+ adq.o \
actor.o \
actor_clues.o \
actor_combat.o \
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
index 0ced4d8b93..06563b7d51 100644
--- a/engines/bladerunner/scene.cpp
+++ b/engines/bladerunner/scene.cpp
@@ -25,6 +25,7 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/actor.h"
+#include "bladerunner/adq.h"
#include "bladerunner/chapters.h"
#include "bladerunner/gameinfo.h"
#include "bladerunner/scene_objects.h"
@@ -37,7 +38,7 @@ namespace BladeRunner {
bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
if (!isLoadingGame) {
- // flush ADQ
+ _vm->_adq->flush(1, false);
}
_setId = setId;
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 2b944f40b8..9f4f5392ef 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -26,6 +26,7 @@
#include "bladerunner/actor.h"
#include "bladerunner/actor_combat.h"
+#include "bladerunner/adq.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/audio_speech.h"
@@ -351,14 +352,14 @@ void ScriptBase::Actor_Set_Targetable(int actorId, bool targetable) {
void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode){
_vm->loopActorSpeaking();
- //_vm->ADQ->flush(1,1)
+ _vm->_adq->flush(1, true);
Actor_Says_With_Pause(actorId, sentenceId, 0.5f, animationMode);
}
void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode) {
_vm->gameWaitForActive();
_vm->loopActorSpeaking();
- //_vm->ADQ->flush(1,1)
+ _vm->_adq->flush(1, true);
Actor *actor = _vm->_actors[actorId];
@@ -432,8 +433,8 @@ void ScriptBase::Actor_Voice_Over(int sentenceId, int actorId) {
void ScriptBase::Actor_Voice_Over(int sentenceId, int actorId) {
_vm->gameWaitForActive();
_vm->loopActorSpeaking();
- //_vm->ADQ->flush(1,1)
-
+ _vm->_adq->flush(1, true);
+
Actor *actor = _vm->_actors[actorId];
actor->speechPlay(sentenceId, true);
@@ -637,8 +638,7 @@ void ScriptBase::Item_Add_To_World(int itemId, int animationId, int setId, float
}
void ScriptBase::Item_Remove_From_World(int itemId) {
- //TODO
- warning("Item_Remove_From_World(%d)", itemId);
+ _vm->_items->remove(itemId);
}
void ScriptBase::Item_Spin_In_World(int itemId) {
@@ -930,6 +930,8 @@ int ScriptBase::Ambient_Sounds_Play_Sound(int a1, int a2, int a3, int a4, int a5
// ScriptBase::Ambient_Sounds_Play_Speech_Sound
void ScriptBase::Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time) {
+ //TODO
+ warning("Ambient_Sounds_Remove_All_Non_Looping_Sounds(%d)", time);
// _vm->_ambientSounds->removeAllNonLoopingSounds(time);
}
@@ -948,6 +950,8 @@ void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int id, bool a2){
}
void ScriptBase::Ambient_Sounds_Remove_All_Looping_Sounds(int time) {
+ //TODO
+ warning("Ambient_Sounds_Remove_All_Looping_Sounds(%d)", time);
// _vm->_ambientSounds->removeAllLoopingSounds(time);
}
@@ -1289,18 +1293,15 @@ void ScriptBase::Set_Fog_Density(const char* fogName, float density) {
}
void ScriptBase::ADQ_Flush() {
- //TODO
- warning("ADQ_Flush()");
+ _vm->_adq->flush(0, true);
}
-void ScriptBase::ADQ_Add(int a1, int a2, int a3) {
- //TODO
- warning("ADQ_Add(%d, %d, %d)", a1, a2, a3);
+void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) {
+ _vm->_adq->add(actorId, sentenceId, animationMode);
}
void ScriptBase::ADQ_Add_Pause(int delay) {
- //TODO
- warning("ADQ_Add_Pause(%d)", delay);
+ _vm->_adq->addPause(delay);
}
bool ScriptBase::Game_Over() {
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 222cd4c935..914462a3a4 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -253,7 +253,7 @@ protected:
void Set_Fog_Color(const char* fogName, float r, float g, float b);
void Set_Fog_Density(const char* fogName, float density);
void ADQ_Flush();
- void ADQ_Add(int a1, int a2, int a3);
+ void ADQ_Add(int actorId, int sentenceId, int animationMode);
void ADQ_Add_Pause(int delay);
bool Game_Over();
void Autosave_Game(int textId);