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authorPeter Kohaut2019-02-11 22:44:38 +0100
committerPeter Kohaut2019-02-11 22:49:18 +0100
commit916221dc562c9062839918d58d1a9968eb8f2b5e (patch)
tree9c4e29ef5c2b4004d8a08922ab4e4b67e6a700f1 /engines/bladerunner
parent6854ea3ddd83798a9045307763bbb346d8a1736b (diff)
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BLADERUNNER: Added original logic for speech skipping
And some small cleanup of unnecessary comments.
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/bladerunner.cpp37
-rw-r--r--engines/bladerunner/bladerunner.h3
-rw-r--r--engines/bladerunner/script/script.cpp16
-rw-r--r--engines/bladerunner/ui/vk.cpp12
4 files changed, 33 insertions, 35 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 5aef48caa4..035ab22340 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -103,14 +103,18 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des
_vqaIsPlaying = false;
_vqaStopIsRequested = false;
+ _actorIsSpeaking = false;
+ _actorSpeakStopIsRequested = false;
+
_subtitlesEnabled = false;
- _sitcomMode = true;
+ _sitcomMode = false;
+ _shortyMode = false;
_playerLosesControlCounter = 0;
_playerActorIdle = false;
_playerDead = false;
- _speechSkipped = false;
+
_gameOver = false;
_gameAutoSave = -1;
_gameIsLoading = false;
@@ -401,11 +405,8 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_gameVars = new int[_gameInfo->getGlobalVarCount()]();
- // TODO: Init Actor AI Update counter
-
// Seed rand
- // TODO: Sine and cosine lookup tables for intervals of 1.0, 4.0, and 12.0
_cosTable1024 = new Common::CosineTable(1024); // 10-bits = 1024 points for 2*PI;
_sinTable1024 = new Common::SineTable(1024);
@@ -469,8 +470,6 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_playerActor->setFPS(15);
_playerActor->timerStart(6, 200);
- // TODO: Set actor ids (redundant?)
-
_policeMaze = new PoliceMaze(this);
_textActorNames = new TextResource(this);
@@ -563,7 +562,6 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
}
void BladeRunnerEngine::initChapterAndScene() {
- // TODO: Init actors...
for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) {
_aiScripts->initialize(i);
}
@@ -611,8 +609,8 @@ void BladeRunnerEngine::shutdown() {
}
_shapes.clear();
- // TODO: Shutdown Scene
delete _scene;
+ _scene = nullptr;
if (_chapters) {
if (_chapters->hasOpenResources())
@@ -693,7 +691,7 @@ void BladeRunnerEngine::shutdown() {
_mainFont = nullptr;
}
- if(isArchiveOpen("SUBTITLES.MIX")) {
+ if (isArchiveOpen("SUBTITLES.MIX")) {
closeArchive("SUBTITLES.MIX");
}
if (_subtitles) {
@@ -756,7 +754,6 @@ void BladeRunnerEngine::shutdown() {
delete _gameInfo;
_gameInfo = nullptr;
- // TODO: Delete graphics surfaces here
_surface4.free();
_surfaceBack.free();
_surfaceFront.free();
@@ -765,8 +762,6 @@ void BladeRunnerEngine::shutdown() {
closeArchive("STARTUP.MIX");
}
- // TODO: Delete MIXArchives here
-
delete _time;
_time = nullptr;
@@ -908,7 +903,6 @@ void BladeRunnerEngine::gameTick() {
_policeMaze->tick();
- // TODO: Gun range announcements
_zbuffer->clean();
_ambientSounds->tick();
@@ -963,8 +957,6 @@ void BladeRunnerEngine::gameTick() {
_mouse->tick(p.x, p.y);
_mouse->draw(_surfaceFront, p.x, p.y);
- // TODO: Process AUD
-
if (_walkSoundId >= 0) {
_audioPlayer->playAud(_gameInfo->getSfxTrack(_walkSoundId), _walkSoundVolume, _walkSoundBalance, _walkSoundBalance, 50, 0);
_walkSoundId = -1;
@@ -1066,8 +1058,11 @@ void BladeRunnerEngine::handleEvents() {
}
void BladeRunnerEngine::handleKeyUp(Common::Event &event) {
- if (event.kbd.keycode == Common::KEYCODE_RETURN) {
- _speechSkipped = true;
+ if (_actorIsSpeaking && event.kbd.keycode == Common::KEYCODE_RETURN) {
+ _actorSpeakStopIsRequested = true;
+ _actorIsSpeaking = false;
+
+ return;
}
if (_vqaIsPlaying) {
@@ -1077,8 +1072,7 @@ void BladeRunnerEngine::handleKeyUp(Common::Event &event) {
return;
}
- // TODO:
- if (!playerHasControl() /*|| ActorInWalkingLoop*/) {
+ if (!playerHasControl() || _isWalkingInterruptible) {
return;
}
@@ -1133,8 +1127,7 @@ void BladeRunnerEngine::handleKeyDown(Common::Event &event) {
return;
}
- //TODO:
- if (!playerHasControl() /* || ActorWalkingLoop || ActorSpeaking || VqaIsPlaying */) {
+ if (!playerHasControl() || _isWalkingInterruptible || _actorIsSpeaking || _vqaIsPlaying) {
return;
}
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 74387b1807..deaf4fa462 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -188,7 +188,8 @@ public:
bool _interruptWalking;
bool _playerActorIdle;
bool _playerDead;
- bool _speechSkipped;
+ bool _actorIsSpeaking;
+ bool _actorSpeakStopIsRequested;
bool _gameOver;
int _gameAutoSave;
bool _gameIsLoading;
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 14f34c4946..9e2097b2d9 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -318,9 +318,11 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause,
}
Player_Loses_Control();
while (_vm->_gameIsRunning) {
- _vm->_speechSkipped = false;
+ _vm->_actorIsSpeaking = true;
+ _vm->_actorSpeakStopIsRequested = false;
_vm->gameTick();
- if (_vm->_speechSkipped || !actor->isSpeeching()) {
+ _vm->_actorIsSpeaking = false;
+ if (_vm->_actorSpeakStopIsRequested || !actor->isSpeeching()) {
actor->speechStop();
break;
}
@@ -336,7 +338,7 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause,
}
}
- if (pause > 0.0f && !_vm->_speechSkipped) {
+ if (pause > 0.0f && !_vm->_actorSpeakStopIsRequested) {
Delay(pause * 1000);
}
@@ -355,10 +357,12 @@ void ScriptBase::Actor_Voice_Over(int sentenceId, int actorId) {
actor->speechPlay(sentenceId, true);
Player_Loses_Control();
- while(_vm->_gameIsRunning) {
- _vm->_speechSkipped = false;
+ while (_vm->_gameIsRunning) {
+ _vm->_actorIsSpeaking = true;
+ _vm->_actorSpeakStopIsRequested = false;
_vm->gameTick();
- if(_vm->_speechSkipped || !actor->isSpeeching()) {
+ _vm->_actorIsSpeaking = false;
+ if (_vm->_actorSpeakStopIsRequested || !actor->isSpeeching()) {
actor->speechStop();
break;
}
diff --git a/engines/bladerunner/ui/vk.cpp b/engines/bladerunner/ui/vk.cpp
index ab2b5de221..6186452ad2 100644
--- a/engines/bladerunner/ui/vk.cpp
+++ b/engines/bladerunner/ui/vk.cpp
@@ -243,24 +243,24 @@ void VK::playSpeechLine(int actorId, int sentenceId, float duration) {
actor->speechPlay(sentenceId, true);
while (_vm->_gameIsRunning) {
- // ActorSpeaking = 1;
- _vm->_speechSkipped = false;
+ _vm->_actorIsSpeaking = true;
+ _vm->_actorSpeakStopIsRequested = false;
_vm->gameTick();
- // ActorSpeaking = 0;
- if (_vm->_speechSkipped || !actor->isSpeeching()) {
+ _vm->_actorIsSpeaking = false;
+ if (_vm->_actorSpeakStopIsRequested || !actor->isSpeeching()) {
actor->speechStop();
break;
}
}
- if (duration > 0.0f && !_vm->_speechSkipped) {
+ if (duration > 0.0f && !_vm->_actorSpeakStopIsRequested) {
int timeEnd = duration * 1000.0f + _vm->_time->current();
while ((timeEnd > _vm->_time->current()) && _vm->_gameIsRunning) {
_vm->gameTick();
}
}
- _vm->_speechSkipped = false;
+ _vm->_actorSpeakStopIsRequested = false;
_vm->_mouse->enable();
}