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| author | Thanasis Antoniou | 2019-05-21 22:40:25 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-05-22 00:44:31 +0300 |
| commit | 984ede62627ba7a67fd82c6ee16548179f26bd72 (patch) | |
| tree | 0b6914fa44a7f92f939ea00d66d09702583eaf1f /engines/bladerunner | |
| parent | 278883613b10fecafabe5a08767a2c6aa3fa0d39 (diff) | |
| download | scummvm-rg350-984ede62627ba7a67fd82c6ee16548179f26bd72.tar.gz scummvm-rg350-984ede62627ba7a67fd82c6ee16548179f26bd72.tar.bz2 scummvm-rg350-984ede62627ba7a67fd82c6ee16548179f26bd72.zip | |
BLADERUNNER: Fix combat music autosaved at start of Act 3
If player clicks fast through all the dialogue at BB roof top
Diffstat (limited to 'engines/bladerunner')
| -rw-r--r-- | engines/bladerunner/script/scene/ct08.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp index b0ecc3ebc7..8fb856941e 100644 --- a/engines/bladerunner/script/scene/ct08.cpp +++ b/engines/bladerunner/script/scene/ct08.cpp @@ -190,6 +190,12 @@ void SceneScriptCT08::PlayerWalkedIn() { Scene_Exits_Disable(); Game_Flag_Reset(kFlagCT51toCT08); Game_Flag_Reset(kFlagCT06toCT08); +#if BLADERUNNER_ORIGINAL_BUGS +#else + // if player clicked through fast enough in BB roof encounter, the fight music would be (auto-)saved here + // and would be restored when loading the auto-save + Music_Stop(0); +#endif // BLADERUNNER_ORIGINAL_BUGS Autosave_Game(1); } else if (Game_Flag_Query(kFlagCT51toCT08)) { Game_Flag_Reset(kFlagCT51toCT08); |
