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author | Eugene Sandulenko | 2018-03-13 13:00:22 +0100 |
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committer | Eugene Sandulenko | 2018-03-13 13:00:22 +0100 |
commit | b45ba3102f44c32f68243ffb2f80ce9a7562229d (patch) | |
tree | 9d5de7dd14d8ae81f3659b893d31e6604d4d7fac /engines/bladerunner | |
parent | 1fd82c7ca5c17aceb7784608e4d1bf3d1b69e8d4 (diff) | |
download | scummvm-rg350-b45ba3102f44c32f68243ffb2f80ce9a7562229d.tar.gz scummvm-rg350-b45ba3102f44c32f68243ffb2f80ce9a7562229d.tar.bz2 scummvm-rg350-b45ba3102f44c32f68243ffb2f80ce9a7562229d.zip |
BLADERUNNER: Added Chew actor
Diffstat (limited to 'engines/bladerunner')
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/chew.cpp | 494 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 7 |
4 files changed, 503 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 07c315bced..29f35dcd07 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -54,6 +54,7 @@ MODULE_OBJS = \ script/ai/baker.o \ script/ai/blimp_guy.o \ script/ai/bryant.o \ + script/ai/chew.o \ script/ai/crazylegs.o \ script/ai/desk_clerk.o \ script/ai/dispatcher.o \ diff --git a/engines/bladerunner/script/ai/chew.cpp b/engines/bladerunner/script/ai/chew.cpp new file mode 100644 index 0000000000..b732de2a53 --- /dev/null +++ b/engines/bladerunner/script/ai/chew.cpp @@ -0,0 +1,494 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = false; + _var1 = 0; + _var2 = 0; + _var3 = 1; +} + +void AIScriptChew::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = false; + _var1 = 0; + _var2 = 0; + _var3 = 1; +} + +bool AIScriptChew::Update() { + return false; +} + +void AIScriptChew::TimerExpired(int timer) { + //return false; +} + +void AIScriptChew::CompletedMovementTrack() { + //return false; +} + +void AIScriptChew::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptChew::ClickedByPlayer() { + //return false; +} + +void AIScriptChew::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptChew::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptChew::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptChew::ShotAtAndMissed() { + // return false; +} + +bool AIScriptChew::ShotAtAndHit() { + return false; +} + +void AIScriptChew::Retired(int byActorId) { + // return false; +} + +int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptChew::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + if (_var2 == 0) { + *animation = 777; + if (_var1) { + _var1--; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(777)) { + _animationFrame = 0; + _var3 = 1; + _var2 = Random_Query(0, 2); + } else if (!Random_Query(0, 1)) { + _var1 = 1; + if (!Random_Query(0, 3)) { + _var3 = -_var3; + } + } + } + } else if (_var2 == 1) { + *animation = 778; + _animationFrame += _var3; + if (_animationFrame <= 6) { + _var3 = 1; + } + if (_animationFrame == 13) { + if (!Random_Query(0, 1)) { + _var3 = -1; + } + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(778)) { + _animationFrame = 0; + _var2 = Random_Query(0, 2); + _var3 = 1; + } + } else if (_var2 == 2) { + *animation = 779; + _animationFrame += _var3; + if (_animationFrame <= 8) { + _var3 = 1; + } + if (_animationFrame == 16) { + if (!Random_Query(0, 1)) { + _var3 = -1; + } + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(779)) { + _animationFrame = 0; + _var2 = Random_Query(0, 2); + _var3 = 1; + } + } + break; + + case 1: + if (!_var2) { + *animation = 777; + } + if (_var2 == 1) { + *animation = 778; + } + if (_var2 == 2) { + *animation = 779; + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame += 2; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; + } + } else { + _animationFrame -= 2; + if (_animationFrame <= 0) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; + } + } + break; + + case 2: + *animation = 780; + if (!_animationFrame && _flag) { + *animation = 777; + _animationState = 0; + _var2 = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(780)) { + _animationFrame = 0; + } + } + break; + + case 3: + *animation = 781; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(781)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 4: + *animation = 782; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(782)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 5: + *animation = 783; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(783)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 6: + *animation = 784; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(784)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 7: + *animation = 785; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(785)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 8: + *animation = 786; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(786)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 9: + *animation = 787; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(787)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + case 10: + *animation = 775; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(775)) { + *animation = 777; + _animationFrame = 0; + _animationState = 0; + _var2 = 0; + } + break; + + case 11: + *animation = 776; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(776) - 1) { + _animationFrame++; + } + break; + + case 12: + *animation = 773; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(773)) { + _animationFrame = 0; + } + break; + + case 13: + *animation = 774; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(774)) { + _animationFrame = 0; + _animationState = 2; + *animation = 780; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptChew::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + switch (_animationState) { + case 0: + return true; + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + _flag = 1; + break; + default: + _animationState = 0; + _var2 = 0; + _animationFrame = 0; + break; + } + break; + + case 1: + _animationFrame = 0; + _animationState = 12; + break; + + case 3: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 2; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 2; + _animationNext = 780; + _animationState = 1; + } + } + break; + + case 12: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 3; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 3; + _animationNext = 781; + _animationState = 1; + } + } + break; + + case 13: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 4; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 4; + _animationNext = 782; + _animationState = 1; + } + } + break; + + case 14: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 5; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 5; + _animationNext = 783; + _animationState = 1; + } + } + break; + + case 15: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 6; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 6; + _animationNext = 784; + _animationState = 1; + } + } + break; + + case 16: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 7; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 7; + _animationNext = 785; + _animationState = 1; + } + } + break; + + case 17: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 8; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 8; + _animationNext = 786; + _animationState = 1; + } + } + break; + + case 18: + if (_animationState < 2 || _animationState > 9) { + if (_animationState) { + _animationState = 9; + _animationFrame = 0; + _flag = 0; + } else { + _animationStateNext = 9; + _animationNext = 787; + _animationState = 1; + } + } + break; + + case 43: + if (_animationState || (!_animationState && _var2 != 1 && _var2 != 2)) { + Actor_Change_Animation_Mode(kActorChew, 0); + _var2 = Random_Query(1, 2); + } + break; + + case 48: + _animationFrame = 0; + _animationState = 11; + break; + + default: + break; + } + + return true; +} + +void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptChew::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 156d128b61..33ada6a689 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -78,6 +78,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49 _AIScripts[kActorShoeshineMan] = new AIScriptShoeshineMan(_vm); // 50 _AIScripts[kActorTyrell] = new AIScriptTyrell(_vm); // 51 + _AIScripts[kActorChew] = new AIScriptChew(_vm); // 52 _AIScripts[kActorGaff] = new AIScriptGaff(_vm); // 53 _AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54 _AIScripts[kActorTaffy] = new AIScriptTaffy(_vm); // 55 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index b3d8237295..9324245ca0 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -302,6 +302,13 @@ DECLARE_SCRIPT(Tyrell) int _var; END_SCRIPT +DECLARE_SCRIPT(Chew) + int _var1; + int _var2; + int _var3; + bool _flag; +END_SCRIPT + DECLARE_SCRIPT(Gaff) END_SCRIPT |