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authorThanasis Antoniou2019-09-10 18:47:05 +0300
committerThanasis Antoniou2019-09-10 19:18:45 +0300
commitbef3f902e693a4f17fef896d8a991077d1a602a6 (patch)
tree76e346c845c8ce23ff6f978793a3408d43030356 /engines/bladerunner
parente8f009e04f875b3ed75356068749a4f1b4d1fd55 (diff)
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BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdown
Diffstat (limited to 'engines/bladerunner')
-rw-r--r--engines/bladerunner/bladerunner.cpp4
-rw-r--r--engines/bladerunner/script/ai/dektora.cpp2
-rw-r--r--engines/bladerunner/script/ai/mutant3.cpp4
3 files changed, 6 insertions, 4 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 2cea8161c5..a2fa003ae6 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -715,6 +715,8 @@ void BladeRunnerEngine::initChapterAndScene() {
}
void BladeRunnerEngine::shutdown() {
+ DebugMan.clearAllDebugChannels();
+
_mixer->stopAll();
// BLADE.INI as updated here
@@ -2186,7 +2188,7 @@ void BladeRunnerEngine::newGame(int difficulty) {
for (uint i = 0; i < _gameInfo->getActorCount(); ++i) {
_actors[i]->setup(i);
}
- _actors[kActorVoiceOver]->setup(99);
+ _actors[kActorVoiceOver]->setup(kActorVoiceOver);
for (uint i = 0; i < _gameInfo->getSuspectCount(); ++i) {
_suspectsDatabase->get(i)->reset();
diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp
index 70b081f60e..63fe72a1bb 100644
--- a/engines/bladerunner/script/ai/dektora.cpp
+++ b/engines/bladerunner/script/ai/dektora.cpp
@@ -320,7 +320,7 @@ bool AIScriptDektora::ShotAtAndHit() {
void AIScriptDektora::Retired(int byActorId) {
if (byActorId == kActorMcCoy) {
- Actor_Modify_Friendliness_To_Other(kActorClovis, 0, -5);
+ Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -5);
}
if (byActorId == kActorSteele
diff --git a/engines/bladerunner/script/ai/mutant3.cpp b/engines/bladerunner/script/ai/mutant3.cpp
index fbc41d743f..06f97cde3e 100644
--- a/engines/bladerunner/script/ai/mutant3.cpp
+++ b/engines/bladerunner/script/ai/mutant3.cpp
@@ -151,14 +151,14 @@ void AIScriptMutant3::OtherAgentEnteredCombatMode(int otherActorId, int combatMo
void AIScriptMutant3::ShotAtAndMissed() {
if (Actor_Query_Goal_Number(kActorMutant3) != 410) {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
- Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -15);
+ Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -15);
}
}
bool AIScriptMutant3::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorMutant3) != 410) {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, 20);
- Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -20);
+ Actor_Modify_Friendliness_To_Other(kActorMutant3, kActorMcCoy, -20);
}
return false;
}