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author | Colin Snover | 2017-11-15 11:33:27 -0600 |
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committer | Colin Snover | 2017-11-15 11:36:14 -0600 |
commit | 9bbf7f3f363465765787819de2c93dd97a629bef (patch) | |
tree | 9b42137cc79be7c543d7bb1f9bcfe2ab986aadcf /engines/cge/bitmap.h | |
parent | 74612b40f79e3ffd12c4e21323052a4204f66013 (diff) | |
download | scummvm-rg350-9bbf7f3f363465765787819de2c93dd97a629bef.tar.gz scummvm-rg350-9bbf7f3f363465765787819de2c93dd97a629bef.tar.bz2 scummvm-rg350-9bbf7f3f363465765787819de2c93dd97a629bef.zip |
SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRenderer
SDL does not like this and will raise an assertion when built with
internal SDL assertions turned on. With internal assertions turned
off, it will still call SDL_SetError any time a null pointer is
passed, though it will not raise an assertion or crash.
Diffstat (limited to 'engines/cge/bitmap.h')
0 files changed, 0 insertions, 0 deletions