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author | Strangerke | 2011-06-29 00:35:21 +0200 |
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committer | Strangerke | 2011-06-29 00:35:21 +0200 |
commit | 290305ad4320a489d6dc98279433e0d3b3a7de40 (patch) | |
tree | 789a74aef3deab500f4485833f44e03a917202d1 /engines/cge/cge.cpp | |
parent | e25f9c71f525a0feba28648a93846d7c9435f6e2 (diff) | |
download | scummvm-rg350-290305ad4320a489d6dc98279433e0d3b3a7de40.tar.gz scummvm-rg350-290305ad4320a489d6dc98279433e0d3b3a7de40.tar.bz2 scummvm-rg350-290305ad4320a489d6dc98279433e0d3b3a7de40.zip |
CGE: Cleanup : Start renaming. Add BMPLoad() function
Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r-- | engines/cge/cge.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index f2bebef258..07638ebdd8 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -63,19 +63,19 @@ void CGEEngine::setup() { // Initialise engine objects Text = new TEXT(this, ProgName(), 128); Vga = new VGA(M13H); - Heart = new HEART; + _heart = new Heart; Hero = new WALK(this, NULL); Sys = new SYSTEM(this); - PocLight = new SPRITE(this, LI); + _pocLight = new Sprite(this, LI); Mouse = new MOUSE(this); for (int i = 0; i < POCKET_NX; i++) - Pocket[i] = new SPRITE(this, NULL); - Sprite = new SPRITE(this, NULL); - MiniCave = new SPRITE(this, NULL); - Shadow = new SPRITE(this, NULL); - HorzLine = new SPRITE(this, HL); + _pocket[i] = new Sprite(this, NULL); + _sprite = new Sprite(this, NULL); + _miniCave = new Sprite(this, NULL); + _shadow = new Sprite(this, NULL); + _horzLine = new Sprite(this, HL); InfoLine = new INFO_LINE(this, INFO_W); - CavLight = new SPRITE(this, PR); + _cavLight = new Sprite(this, PR); DebugLine = new INFO_LINE(this, SCR_WID); MB[0] = new BITMAP("BRICK"); MB[1] = NULL; @@ -117,19 +117,19 @@ CGEEngine::~CGEEngine() { // Delete engine objects delete Text; delete Vga; - delete Heart; + delete _heart; delete Hero; delete Sys; - delete PocLight; + delete _pocLight; delete Mouse; for (int i = 0; i < POCKET_NX; i++) - delete Pocket[i]; - delete Sprite; - delete MiniCave; - delete Shadow; - delete HorzLine; + delete _pocket[i]; + delete _sprite; + delete _miniCave; + delete _shadow; + delete _horzLine; delete InfoLine; - delete CavLight; + delete _cavLight; delete DebugLine; delete MB[0]; delete HL[0]; |