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authorPaul Gilbert2011-11-27 22:16:52 +1100
committerPaul Gilbert2011-11-27 22:16:52 +1100
commit37756c9ffeabcf2dfc91b2dce36dc928d580ce3d (patch)
treeec5543ba8aba57917177240252b1107b7eee25d6 /engines/cge/cge.cpp
parent7d9caea68a28b44daee784849138dcbb195cff41 (diff)
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CGE: Better fix for restoring savegames when a cut-scene is active
Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r--engines/cge/cge.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 8e74253f86..87654c53f4 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -208,8 +208,7 @@ bool CGEEngine::hasFeature(EngineFeature f) const {
}
bool CGEEngine::canLoadGameStateCurrently() {
- return (_startupMode == 0) && _mouse->_active &&
- _commandHandler->idle() && !_hero->_flags._hide;
+ return (_startupMode == 0) && _mouse->_active;
}
bool CGEEngine::canSaveGameStateCurrently() {