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author | Paul Gilbert | 2011-11-27 22:16:52 +1100 |
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committer | Paul Gilbert | 2011-11-27 22:16:52 +1100 |
commit | 37756c9ffeabcf2dfc91b2dce36dc928d580ce3d (patch) | |
tree | ec5543ba8aba57917177240252b1107b7eee25d6 /engines/cge/cge.cpp | |
parent | 7d9caea68a28b44daee784849138dcbb195cff41 (diff) | |
download | scummvm-rg350-37756c9ffeabcf2dfc91b2dce36dc928d580ce3d.tar.gz scummvm-rg350-37756c9ffeabcf2dfc91b2dce36dc928d580ce3d.tar.bz2 scummvm-rg350-37756c9ffeabcf2dfc91b2dce36dc928d580ce3d.zip |
CGE: Better fix for restoring savegames when a cut-scene is active
Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r-- | engines/cge/cge.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 8e74253f86..87654c53f4 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -208,8 +208,7 @@ bool CGEEngine::hasFeature(EngineFeature f) const { } bool CGEEngine::canLoadGameStateCurrently() { - return (_startupMode == 0) && _mouse->_active && - _commandHandler->idle() && !_hero->_flags._hide; + return (_startupMode == 0) && _mouse->_active; } bool CGEEngine::canSaveGameStateCurrently() { |