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authorPaul Gilbert2011-07-13 19:18:23 +1000
committerPaul Gilbert2011-07-13 19:18:23 +1000
commit6c9719009223947572c8e81fdefe9e4cd17f717f (patch)
treed27265c2c156410bcfdf773854a990e8590ae93a /engines/cge/cge.cpp
parent4d0f83babb923527c67157204ba0b8b678b6732a (diff)
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CGE: Fixed initialising of _shadow that was crashing the intro sequence
Diffstat (limited to 'engines/cge/cge.cpp')
-rw-r--r--engines/cge/cge.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 884af2cd46..527b16d288 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -58,6 +58,7 @@ void CGEEngine::setup() {
// Initialise fields
_lastFrame = 0;
_hero = NULL;
+ _shadow = NULL;
// Create debugger console
_console = new CGEConsole(this);
@@ -81,8 +82,6 @@ void CGEEngine::setup() {
_sprite = new Sprite(this, NULL);
_miniCave = new Sprite(this, NULL);
_miniCave->_flags._kill = false;
- _shadow = new Sprite(this, NULL);
- _shadow->_flags._kill = false;
_horzLine = new HorizLine(this);
_infoLine = new InfoLine(this, INFO_W);
_cavLight = new CavLight(this);