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author | Strangerke | 2011-06-08 00:01:44 +0200 |
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committer | Willem Jan Palenstijn | 2011-09-10 17:50:47 +0200 |
commit | c545ebd0d5d1b0690e16f7472048e7ffde40d934 (patch) | |
tree | a0993f283e97d527514b99e5f71243d3adf10fb7 /engines/cge/cge.h | |
parent | a826c4422f823ec1bbd1902f05c549f94b75c8e1 (diff) | |
download | scummvm-rg350-c545ebd0d5d1b0690e16f7472048e7ffde40d934.tar.gz scummvm-rg350-c545ebd0d5d1b0690e16f7472048e7ffde40d934.tar.bz2 scummvm-rg350-c545ebd0d5d1b0690e16f7472048e7ffde40d934.zip |
CGE: Add minimal engine and detection
Diffstat (limited to 'engines/cge/cge.h')
-rw-r--r-- | engines/cge/cge.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/cge/cge.h b/engines/cge/cge.h new file mode 100644 index 0000000000..fac4f2c6cc --- /dev/null +++ b/engines/cge/cge.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef CGE_H +#define CGE_H + +#include "common/random.h" +#include "engines/engine.h" +#include "gui/debugger.h" +#include "graphics/surface.h" +#include "engines/advancedDetector.h" +#include "cge/console.h" + +#define CGE_SAVEGAME_VERSION 1 + +namespace CGE { + +class Console; + +// our engine debug channels +enum { + kCGEDebug = 1 << 0 +}; + +class CGEEngine : public Engine { +public: + CGEEngine(OSystem *syst, const ADGameDescription *gameDescription); + ~CGEEngine(); + + const ADGameDescription *_gameDescription; + + virtual Common::Error run(); + GUI::Debugger *getDebugger() { return _console; } + +private: + CGEConsole *_console; +}; + +// Example console class +class Console : public GUI::Debugger { +public: + Console(CGEEngine *vm) {} + virtual ~Console(void) {} +}; + +} // End of namespace CGE + +#endif |