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authorPaul Gilbert2011-07-13 19:18:23 +1000
committerPaul Gilbert2011-07-13 19:18:23 +1000
commit6c9719009223947572c8e81fdefe9e4cd17f717f (patch)
treed27265c2c156410bcfdf773854a990e8590ae93a /engines/cge/cge_main.cpp
parent4d0f83babb923527c67157204ba0b8b678b6732a (diff)
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CGE: Fixed initialising of _shadow that was crashing the intro sequence
Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 16e21e1f73..6e2721f8fc 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -1629,6 +1629,7 @@ void CGEEngine::runGame() {
if ((_shadow = _sprite) != NULL) {
_shadow->_ref = 2;
_shadow->_flags._tran = true;
+ _shadow->_flags._kill = false;
_hero->_flags._shad = true;
_vga->_showQ->insert(_vga->_spareQ->remove(_shadow), _hero);
}