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author | Paul Gilbert | 2011-07-13 19:18:23 +1000 |
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committer | Paul Gilbert | 2011-07-13 19:18:23 +1000 |
commit | 6c9719009223947572c8e81fdefe9e4cd17f717f (patch) | |
tree | d27265c2c156410bcfdf773854a990e8590ae93a /engines/cge/cge_main.cpp | |
parent | 4d0f83babb923527c67157204ba0b8b678b6732a (diff) | |
download | scummvm-rg350-6c9719009223947572c8e81fdefe9e4cd17f717f.tar.gz scummvm-rg350-6c9719009223947572c8e81fdefe9e4cd17f717f.tar.bz2 scummvm-rg350-6c9719009223947572c8e81fdefe9e4cd17f717f.zip |
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r-- | engines/cge/cge_main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 16e21e1f73..6e2721f8fc 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -1629,6 +1629,7 @@ void CGEEngine::runGame() { if ((_shadow = _sprite) != NULL) { _shadow->_ref = 2; _shadow->_flags._tran = true; + _shadow->_flags._kill = false; _hero->_flags._shad = true; _vga->_showQ->insert(_vga->_spareQ->remove(_shadow), _hero); } |