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authorStrangerke2011-12-03 14:55:04 +0100
committerStrangerke2011-12-03 14:55:04 +0100
commitab2e5015afe136ce4ef37edbba0faa58c8a9cc61 (patch)
treee1e2d7b74e2d2a3d75a41582c4c30edf3bb740b9 /engines/cge/cge_main.cpp
parenta02457a122c0ac4db26550c49dbdb2e10e5a1d27 (diff)
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CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index c67356e545..6bcdb0f389 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -688,6 +688,7 @@ void CGEEngine::xScene() {
debugC(6, kCGEDebugEngine, "CGEEngine::xScene()");
sceneDown();
+ _commandHandler->addCommand(kCmdLevel, -1, _lev, &_sceneLight);
sceneUp();
}
@@ -729,6 +730,7 @@ void CGEEngine::switchScene(int newScene) {
keyClick();
_commandHandler->addCommand(kCmdLabel, -1, 0, NULL); // wait for repaint
_commandHandler->addCallback(kCmdExec, 0, 0, kXScene); // switch scene
+
}
}
@@ -821,7 +823,7 @@ void System::tick() {
if (_vm->_commandHandler->idle()) {
if (_vm->_flag[0]) // Pain flag
_vm->heroCover(9);
- else { // CHECKME: Before, was: if (Startup::_core >= CORE_MID) {
+ else {
int n = _vm->newRandom(100);
if (n > 96)
_vm->heroCover(6 + (_vm->_hero->_x + _vm->_hero->_w / 2 < kScrWidth / 2));