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authorPaul Gilbert2011-07-12 21:53:07 +1000
committerPaul Gilbert2011-07-12 21:53:07 +1000
commite2b19ad9b0bc3e2a437eaab3aaa62302e0e892d3 (patch)
tree0263e3481ee78c9de39290574a8d0678c42a07c3 /engines/cge/cge_main.cpp
parent891032053a19f0962771f4374cd79ee66f2f9b0f (diff)
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CGE: Fixed several memory leaks of main objects
Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index d35a985d89..6f741f1598 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -1631,6 +1631,7 @@ void CGEEngine::runGame() {
_hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y);
if (INI_FILE::exist("00SHADOW.SPR")) {
loadSprite("00SHADOW", -1, 0, _hero->_x + 14, _hero->_y + 51);
+ delete _shadow;
if ((_shadow = _sprite) != NULL) {
_shadow->_ref = 2;
_shadow->_flags._tran = true;
@@ -1850,9 +1851,6 @@ void CGEEngine::cge_main() {
_debugLine->_flags._hide = true;
_horzLine->_flags._hide = true;
- //srand((uint16) Timer());
- _sys = new System(this);
-
if (_music && Startup::_soundOk)
loadMidi(0);
if (Startup::_mode < 2)