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author | eriktorbjorn | 2011-06-19 11:17:54 +0200 |
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committer | eriktorbjorn | 2011-06-19 11:17:54 +0200 |
commit | 78e3f2a57bc0442066e00c9b625bbdde3c80ddf9 (patch) | |
tree | dd3083c98c7865fcb2664a5843c77924068860ab /engines/cge/cge_main.h | |
parent | 3871c71f0e6f5202e935ac7119fefedde1f8e449 (diff) | |
download | scummvm-rg350-78e3f2a57bc0442066e00c9b625bbdde3c80ddf9.tar.gz scummvm-rg350-78e3f2a57bc0442066e00c9b625bbdde3c80ddf9.tar.bz2 scummvm-rg350-78e3f2a57bc0442066e00c9b625bbdde3c80ddf9.zip |
CGE: Get rid of some static initializing
ScummVM itself (not the engine; I haven't tried that) now starts
without crashing. It exits immediately, but as far as I can tell
it does not crash. It still produces lots of Valgrind warnings,
though...
Diffstat (limited to 'engines/cge/cge_main.h')
-rw-r--r-- | engines/cge/cge_main.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h index 3c9fede6fb..fe50e7bab3 100644 --- a/engines/cge/cge_main.h +++ b/engines/cge/cge_main.h @@ -169,6 +169,9 @@ void ExpandSprite(SPRITE *spr); void ContractSprite(SPRITE *spr); void cge_main(void); +extern VGA *Vga; +extern int OffUseCount; + } // End of namespace CGE #endif |