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authorathrxx2011-11-06 22:19:26 +0100
committerJohannes Schickel2011-12-26 16:18:10 +0100
commit814c78e84ea4d75b2ac3442227120d4d14e7b18b (patch)
tree34cf36df37c7170f0ea6cc38c66175a28aa4c8dc /engines/cge/console.cpp
parent2bcae2451a9e5e59c2ad30e5c8560d9b8e117501 (diff)
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KYRA: (AdLib Driver) - fix queue handling for Eob
Huge numbers of sound effects get started as soon as a couple of monsters are around. If we start dropping sound when the queue is full, we won't have any sounds in these situations, but we'll get tons of useless warnings instead.
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