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author | athrxx | 2011-11-06 22:19:26 +0100 |
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committer | Johannes Schickel | 2011-12-26 16:18:10 +0100 |
commit | 814c78e84ea4d75b2ac3442227120d4d14e7b18b (patch) | |
tree | 34cf36df37c7170f0ea6cc38c66175a28aa4c8dc /engines/cge/console.cpp | |
parent | 2bcae2451a9e5e59c2ad30e5c8560d9b8e117501 (diff) | |
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KYRA: (AdLib Driver) - fix queue handling for Eob
Huge numbers of sound effects get started as soon as a couple of monsters are around. If we start dropping sound when the queue is full, we won't have any sounds in these situations, but we'll get tons of useless warnings instead.
Diffstat (limited to 'engines/cge/console.cpp')
0 files changed, 0 insertions, 0 deletions