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authorJohannes Schickel2012-06-10 04:49:42 +0200
committerJohannes Schickel2012-06-10 04:53:17 +0200
commit7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch)
tree488862f566ac55bbadf84440115a12b91a213b5d /engines/cge/events.cpp
parent9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff)
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GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/cge/events.cpp')
-rw-r--r--engines/cge/events.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp
index e903584100..095aac2412 100644
--- a/engines/cge/events.cpp
+++ b/engines/cge/events.cpp
@@ -70,11 +70,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F5:
if (_vm->canSaveGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int16 savegameId = dialog->runModalWithCurrentTarget();
Common::String savegameDescription = dialog->getResultString();
delete dialog;
@@ -84,11 +81,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F7:
if (_vm->canLoadGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int16 savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
if (savegameId != -1)