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author | Paul Gilbert | 2011-07-02 16:19:36 +1000 |
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committer | Paul Gilbert | 2011-07-02 16:19:36 +1000 |
commit | ec28ef04c467d45703296a610f7ef0e30154164d (patch) | |
tree | 6ec878d248070285ac041e40119970f46fb93d67 /engines/cge/events.cpp | |
parent | 1ab67c2124d178cf38aae82af49f6babcd4dd2cd (diff) | |
download | scummvm-rg350-ec28ef04c467d45703296a610f7ef0e30154164d.tar.gz scummvm-rg350-ec28ef04c467d45703296a610f7ef0e30154164d.tar.bz2 scummvm-rg350-ec28ef04c467d45703296a610f7ef0e30154164d.zip |
CGE: Merged mouse.* and keybd.* files to centralise event handling
Diffstat (limited to 'engines/cge/events.cpp')
-rw-r--r-- | engines/cge/events.cpp | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp new file mode 100644 index 0000000000..e5ad00da5e --- /dev/null +++ b/engines/cge/events.cpp @@ -0,0 +1,318 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Soltys source code + * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon + */ + +#include "cge/events.h" +#include "cge/events.h" +#include "cge/text.h" +#include "cge/cge_main.h" + +namespace CGE { + +/*----------------- KEYBOARD interface -----------------*/ + +Sprite *Keyboard::_client = NULL; +uint8 Keyboard::_key[0x60] = { 0 }; +uint16 Keyboard::_current = 0; +uint16 Keyboard::_code[0x60] = { + 0, Esc, '1', '2', '3', + '4', '5', '6', '7', '8', + '9', '0', '-', '+', BSp, + Tab, 'Q', 'W', 'E', 'R', + 'T', 'Y', 'U', 'I', 'O', + 'P', '[', ']', Enter, 0/*Ctrl*/, + 'A', 'S', 'D', 'F', 'G', + 'H', 'J', 'K', 'L', ';', + '\'', '`', 0/*LShift*/, '\\', 'Z', + 'X', 'C', 'V', 'B', 'N', + 'M', ',', '.', '/', 0/*RShift*/, + '*', 0/*Alt*/, ' ', 0/*Caps*/, F1, + F2, F3, F4, F5, F6, + F7, F8, F9, F10, 0/*NumLock*/, + 0/*ScrollLock*/, Home, Up, PgUp, '-', + Left, Ctr, Right, '+', End, + Down, PgDn, Ins, Del, 0 * 0x54, + 0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59, + 0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E, + 0 * 0x5F +}; + +void (* Keyboard::OldKeyboard)(...); + + +Keyboard::Keyboard() { + // steal keyboard interrupt + /* TODO replace totally by scummvm handling + OldKeyboard = getvect(KEYBD_INT); + setvect(KEYBD_INT, NewKeyboard); + */ + warning("STUB: Keyboard::Keyboard"); +} + + +Keyboard::~Keyboard() { + // bring back keyboard interrupt + /* TODO replace totally by scummvm handling + setvect(KEYBD_INT, OldKeyboard); + */ + // FIXME: STUB: KEYBOARD::~KEYBOARD +} + + +Sprite *Keyboard::setClient(Sprite *spr) { + Swap(_client, spr); + return spr; +} + + +void Keyboard::NewKeyboard(...) { + // table address + /* + _SI = (uint16) Key; + + // take keyboard code + asm in al,60h + asm mov bl,al + asm and bx,007Fh + asm cmp bl,60h + asm jae xit + asm cmp al,bl + asm je ok // key pressed + + // key released... + asm cmp [si+bx],bh // BH == 0 + asm jne ok + // ...but not pressed: call the original service + OldKeyboard(); + return; + + ok: + asm shl ax,1 + asm and ah,1 + asm xor ah,1 + asm mov [si+bx],ah + asm jz xit // released: exit + + // pressed: lock ASCII code + _SI = (uint16) Code; + asm add bx,bx // uint16 size + asm mov ax,[si+bx] + asm or ax,ax + asm jz xit // zero means NO KEY + Current = _AX; + + _SI = (uint16) Client; + asm or si,si + asm jz xit // if (Client) ... + //--- fill current event entry with mask, key code and sprite + asm mov bx,EvtHead // take queue head pointer + asm inc byte ptr EvtHead // update queue head pointer + asm shl bx,3 // * 8 + _AX = Current; + asm mov Evt[bx].(struct EVENT)X,ax // key code + asm mov ax,KEYB // event mask + asm mov Evt[bx].(struct EVENT)Msk,ax // event mask + //asm mov Evt[bx].(struct EVENT)Y,dx // row + asm mov Evt[bx].(struct EVENT)Ptr,si // SPRITE pointer + + xit: + + asm in al,61h // kbd control lines + asm push ax // save it + asm or al,80h // set the "enable kbd" bit + asm out 61h,al // and write it out + asm pop ax // original control port value + asm out 61h,al // write it back + asm mov al,20h // send End-Of-Interrupt + asm out 20h,al // to the 8259 IC + */ + warning("STUB: Keyboard::NewKeyboard"); +} + +/*----------------- MOUSE interface -----------------*/ + +Event Evt[EVT_MAX]; + +uint16 EvtHead = 0, EvtTail = 0; + +MOUSE_FUN *MOUSE::OldMouseFun = NULL; +uint16 MOUSE::OldMouseMask = 0; + + +MOUSE::MOUSE(CGEEngine *vm, Bitmap **shpl) : Sprite(vm, shpl), Busy(NULL), Hold(NULL), hx(0), _vm(vm) { + static Seq ms[] = { + { 0, 0, 0, 0, 1 }, + { 1, 1, 0, 0, 1 } + }; + + setSeq(ms); + + /* TODO Mouse handling + // Mouse reset + _AX = 0x0000; // soft & hard reset (0x0021 soft reset does not work) + __int__(0x33); + Exist = (_AX != 0); + Buttons = _BX; +*/ + gotoxy(SCR_WID/2, SCR_HIG/2); + _z = 127; + step(1); + + Exist = true; + warning("STUB: MOUSE::MOUSE"); +} + + +MOUSE::~MOUSE(void) { + Off(); +} + + +//void MOUSE::SetFun (void) +//{ +//} + + +void MOUSE::On(void) { + /* + if (SeqPtr && Exist) + { + _CX = X + X; // horizontal position + _DX = Y; // vertical position + _AX = 0x0004; // Set Mouse Position + __int__(0x33); + // set new mouse fun + _ES = FP_SEG(NewMouseFun); + _DX = FP_OFF(NewMouseFun); + _CX = 0x001F; // 11111b = all events + _AX = 0x0014; // Swap User-Interrupt Vector + __int__(0x33); + // save old mouse fun + OldMouseMask = _CX; + OldMouseFun = (MOUSE_FUN *) MK_FP(_ES, _DX); + + // set X bounds + _DX = (SCR_WID - W) * 2; // right limit + _CX = 0; // left limit + _AX = 0x0007; // note: each pixel = 2 + __int__(0x33); + + // set Y bounds + _DX = SCR_HIG - H; // bottom limit + _CX = 0; // top limit + _AX = 0x0008; + __int__(0x33); + + Step(0); + if (Busy) Busy->Step(0); + } + */ + warning("STUB: MOUSE::On"); +} + + +void MOUSE::Off(void) { +/* + if (SeqPtr == 0) + { + if (Exist) + { + // bring back old mouse fun + _ES = FP_SEG(OldMouseFun); + _DX = FP_OFF(OldMouseFun); + _CX = OldMouseMask; + _AX = 0x0014; // Swap User-Interrupt Vector + __int__(0x33); + } + Step(1); + if (Busy) Busy->Step(1); + } + */ + warning("STUB: MOUSE::Off"); +} + + +void MOUSE::ClrEvt(Sprite *spr) { + if (spr) { + uint16 e; + for (e = EvtTail; e != EvtHead; e = (e + 1) % EVT_MAX) + if (Evt[e]._ptr == spr) + Evt[e]._msk = 0; + } else + EvtTail = EvtHead; +} + + +void MOUSE::Tick(void) { + step(); + while (EvtTail != EvtHead) { + Event e = Evt[EvtTail]; + if (e._msk) { + if (Hold && e._ptr != Hold) + Hold->touch(e._msk | ATTN, e._x - Hold->_x, e._y - Hold->_y); + + // update mouse cursor position + if (e._msk & ROLL) + gotoxy(e._x, e._y); + + // activate current touched SPRITE + if (e._ptr) { + if (e._msk & KEYB) + e._ptr->touch(e._msk, e._x, e._y); + else + e._ptr->touch(e._msk, e._x - e._ptr->_x, e._y - e._ptr->_y); + } else if (Sys) + Sys->touch(e._msk, e._x, e._y); + + if (e._msk & L_DN) { + Hold = e._ptr; + if (Hold) { + Hold->_flags._hold = true; + hx = e._x - Hold->_x; + hy = e._y - Hold->_y; + } + } + + if (e._msk & L_UP) { + if (Hold) { + Hold->_flags._hold = false; + Hold = NULL; + } + } + ///Touched = e.Ptr; + + // discard Text if button released + if (e._msk & (L_UP | R_UP)) + KillText(); + } + EvtTail = (EvtTail + 1) % EVT_MAX; + } + if (Hold) + Hold->gotoxy(_x - hx, _y - hy); +} + + +} // End of namespace CGE |