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author | Filippos Karapetis | 2017-11-15 01:49:50 +0200 |
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committer | Filippos Karapetis | 2017-11-15 01:49:50 +0200 |
commit | 64b57afe2c140359b04e77689af4ddb53f2b5c7d (patch) | |
tree | 164a968b2b8d5a1ef7f912be852fd2e01e41bfa5 /engines/cge/module.mk | |
parent | b48d1b7b8eda7a5ee43cb5b578cc448eed1b9d39 (diff) | |
download | scummvm-rg350-64b57afe2c140359b04e77689af4ddb53f2b5c7d.tar.gz scummvm-rg350-64b57afe2c140359b04e77689af4ddb53f2b5c7d.tar.bz2 scummvm-rg350-64b57afe2c140359b04e77689af4ddb53f2b5c7d.zip |
Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
This reverts commit bf69b25e33189581848412e77624865aa55ba234.
The original game had slight differences between the code for each
chapter. Part of these changes was to simplify the code and unify
some of these differences, particularly in the checks for clickable
areas, where the code is using Common::Rects with contains() now.
I have play tested the whole game with these changes, there are no
visible regressions, and the game is still completable. Thus, I'm
restoring the changes to the engine.
Diffstat (limited to 'engines/cge/module.mk')
0 files changed, 0 insertions, 0 deletions