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author | Strangerke | 2011-06-20 00:13:41 +0200 |
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committer | Strangerke | 2011-06-20 00:13:41 +0200 |
commit | 40f95669aeb60a50c2736d71008f0e3461654f4f (patch) | |
tree | d4169b607f7f13d8645845a2aa1b1a1117d53710 /engines/cge/snail.cpp | |
parent | 0fa5425aa847669e53197b1f9a570e37a7314f01 (diff) | |
download | scummvm-rg350-40f95669aeb60a50c2736d71008f0e3461654f4f.tar.gz scummvm-rg350-40f95669aeb60a50c2736d71008f0e3461654f4f.tar.bz2 scummvm-rg350-40f95669aeb60a50c2736d71008f0e3461654f4f.zip |
CGE: As there's only one instance of VGA, suppress all the static keywords from it
Diffstat (limited to 'engines/cge/snail.cpp')
-rw-r--r-- | engines/cge/snail.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp index 29ab11a36e..f40d2bc2fa 100644 --- a/engines/cge/snail.cpp +++ b/engines/cge/snail.cpp @@ -80,7 +80,7 @@ static void SNGame(SPRITE *spr, int num) { int buref = 0; int Stage = 0; - for (dup[0] = VGA::ShowQ.First(); dup[0]; dup[0] = dup[0]->Next) { + for (dup[0] = Vga->ShowQ->First(); dup[0]; dup[0] = dup[0]->Next) { buref = dup[0]->Ref; if (buref / 1000 == 16 && buref % 100 == 6) { Stage = (buref / 100) % 10; @@ -88,8 +88,8 @@ static void SNGame(SPRITE *spr, int num) { } } if (dup[1] == NULL) { - dup[1] = VGA::ShowQ.Locate(16003); // pan - dup[2] = VGA::ShowQ.Locate(16004); // pani + dup[1] = Vga->ShowQ->Locate(16003); // pan + dup[2] = Vga->ShowQ->Locate(16004); // pani } if (Game) { // continue game @@ -172,10 +172,10 @@ static void SNGame(SPRITE *spr, int num) { static int count = 0; if (k == NULL) { - k = VGA::ShowQ.Locate(20700); - k1 = VGA::ShowQ.Locate(20701); - k2 = VGA::ShowQ.Locate(20702); - k3 = VGA::ShowQ.Locate(20703); + k = Vga->ShowQ->Locate(20700); + k1 = Vga->ShowQ->Locate(20701); + k2 = Vga->ShowQ->Locate(20702); + k3 = Vga->ShowQ->Locate(20703); } if (! Game) { // init @@ -282,13 +282,13 @@ static void SNGame(SPRITE *spr, int num) { void ExpandSprite(SPRITE *spr) { if (spr) - VGA::ShowQ.Insert(VGA::SpareQ.Remove(spr)); + Vga->ShowQ->Insert(Vga->SpareQ->Remove(spr)); } void ContractSprite(SPRITE *spr) { if (spr) - VGA::SpareQ.Append(VGA::ShowQ.Remove(spr)); + Vga->SpareQ->Append(Vga->ShowQ->Remove(spr)); } int FindPocket(SPRITE *spr) { @@ -515,10 +515,10 @@ static void SNZTrim(SPRITE *spr) { SPRITE *s; HEART::Enable = false; s = (spr->Flags.Shad) ? spr->Prev : NULL; - VGA::ShowQ.Insert(VGA::ShowQ.Remove(spr)); + Vga->ShowQ->Insert(Vga->ShowQ->Remove(spr)); if (s) { s->Z = spr->Z; - VGA::ShowQ.Insert(VGA::ShowQ.Remove(s), spr); + Vga->ShowQ->Insert(Vga->ShowQ->Remove(s), spr); } HEART::Enable = en; } @@ -636,7 +636,7 @@ void SNCover(SPRITE *spr, int xref) { xspr->Goto(spr->X, spr->Y); ExpandSprite(xspr); if ((xspr->Flags.Shad = spr->Flags.Shad) == 1) { - VGA::ShowQ.Insert(VGA::ShowQ.Remove(spr->Prev), xspr); + Vga->ShowQ->Insert(Vga->ShowQ->Remove(spr->Prev), xspr); spr->Flags.Shad = false; } FeedSnail(xspr, NEAR); @@ -650,7 +650,7 @@ void SNUncover(SPRITE *spr, SPRITE *xspr) { spr->Cave = xspr->Cave; spr->Goto(xspr->X, xspr->Y); if ((spr->Flags.Shad = xspr->Flags.Shad) == 1) { - VGA::ShowQ.Insert(VGA::ShowQ.Remove(xspr->Prev), spr); + Vga->ShowQ->Insert(Vga->ShowQ->Remove(xspr->Prev), spr); xspr->Flags.Shad = false; } spr->Z = xspr->Z; @@ -725,7 +725,7 @@ void SNSlave(SPRITE *spr, int ref) { SNSend(slv, spr->Cave); slv->Flags.Slav = true; slv->Z = spr->Z; - VGA::ShowQ.Insert(VGA::ShowQ.Remove(slv), spr->Next); + Vga->ShowQ->Insert(Vga->ShowQ->Remove(slv), spr->Next); } } } @@ -752,13 +752,13 @@ void SNKill(SPRITE *spr) { } SPRITE *nx = spr->Next; Hide1(spr); - VGA::ShowQ.Remove(spr); + Vga->ShowQ->Remove(spr); MOUSE::ClrEvt(spr); if (spr->Flags.Kill) delete spr; else { spr->Cave = -1; - VGA::SpareQ.Append(spr); + Vga->SpareQ->Append(spr); } if (nx) if (nx->Flags.Slav) @@ -826,7 +826,7 @@ static void SNLevel(SPRITE *spr, int lev) { while (Lev < lev) { SPRITE *spr; ++Lev; - spr = VGA::SpareQ.Locate(100 + Lev); + spr = Vga->SpareQ->Locate(100 + Lev); if (spr) { spr->BackShow(true); spr->Cave = 0; @@ -863,19 +863,19 @@ void SNFlash(bool on) { c = pal[i].B << 1; pal[i].B = (c < 64) ? c : 63; } - VGA::SetColors(pal, 64); + Vga->SetColors(pal, 64); } } else - VGA::SetColors(SysPal, 64); + Vga->SetColors(SysPal, 64); Dark = false; } static void SNLight(bool in) { if (in) - VGA::Sunrise(SysPal); + Vga->Sunrise(SysPal); else - VGA::Sunset(); + Vga->Sunset(); Dark = ! in; } |