aboutsummaryrefslogtreecommitdiff
path: root/engines/cge2/bitmap.h
diff options
context:
space:
mode:
authorColin Snover2017-09-24 22:20:14 -0500
committerColin Snover2017-09-27 20:27:33 -0500
commit7feccaaa98378eb586501c9de8c2d4ca1bb00aa4 (patch)
tree231e5f12f05dfdf4489532225f548f9ef1348da3 /engines/cge2/bitmap.h
parentb98d44ca0ba913c11f03fd45c4fdd99261f294fb (diff)
downloadscummvm-rg350-7feccaaa98378eb586501c9de8c2d4ca1bb00aa4.tar.gz
scummvm-rg350-7feccaaa98378eb586501c9de8c2d4ca1bb00aa4.tar.bz2
scummvm-rg350-7feccaaa98378eb586501c9de8c2d4ca1bb00aa4.zip
SCI32: Implement SCI3-variant volume handling
Trying to find differences in Lighthouse's audio sample playback, I discovered that SCI3 had its own variant of handling volumes and sending this volume information back to game scripts. It is not known if this fixes any sound bug.
Diffstat (limited to 'engines/cge2/bitmap.h')
0 files changed, 0 insertions, 0 deletions