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authoruruk2014-07-21 19:57:33 +0200
committeruruk2014-07-21 19:57:33 +0200
commit6e26422468b8667c86219069cea25466370656e1 (patch)
tree8bb0e63fd54d4103a1940f6ad3028bd40fff4e8e /engines/cge2/cge2.h
parent1176721034b07ddc6517e0a8b96c5eedb0b57e08 (diff)
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CGE2: Rework loading of sprites from file.
Now it satisfies the needs described in the last commit's TODO comment.
Diffstat (limited to 'engines/cge2/cge2.h')
-rw-r--r--engines/cge2/cge2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index 6f07102ea5..cd3a56617a 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -151,7 +151,7 @@ public:
void runGame();
void initToolbar();
void loadHeroes();
- void loadScript(const char *fname);
+ void loadScript(const char *fname, bool onlyToolbar = false);
Sprite *loadSprite(const char *fname, int ref, int scene, V3D &pos);
void badLab(const char *fn);
void sceneUp(int cav);