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author | uruk | 2014-07-21 19:57:33 +0200 |
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committer | uruk | 2014-07-21 19:57:33 +0200 |
commit | 6e26422468b8667c86219069cea25466370656e1 (patch) | |
tree | 8bb0e63fd54d4103a1940f6ad3028bd40fff4e8e /engines/cge2/cge2.h | |
parent | 1176721034b07ddc6517e0a8b96c5eedb0b57e08 (diff) | |
download | scummvm-rg350-6e26422468b8667c86219069cea25466370656e1.tar.gz scummvm-rg350-6e26422468b8667c86219069cea25466370656e1.tar.bz2 scummvm-rg350-6e26422468b8667c86219069cea25466370656e1.zip |
CGE2: Rework loading of sprites from file.
Now it satisfies the needs described in the last commit's TODO comment.
Diffstat (limited to 'engines/cge2/cge2.h')
-rw-r--r-- | engines/cge2/cge2.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h index 6f07102ea5..cd3a56617a 100644 --- a/engines/cge2/cge2.h +++ b/engines/cge2/cge2.h @@ -151,7 +151,7 @@ public: void runGame(); void initToolbar(); void loadHeroes(); - void loadScript(const char *fname); + void loadScript(const char *fname, bool onlyToolbar = false); Sprite *loadSprite(const char *fname, int ref, int scene, V3D &pos); void badLab(const char *fn); void sceneUp(int cav); |