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author | uruk | 2014-06-29 20:36:54 +0200 |
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committer | uruk | 2014-06-29 20:36:54 +0200 |
commit | 38a59bee3e85f82672ce88befb2e428d243416db (patch) | |
tree | 65f58ffa4242544eaa3c499391aac26c350daa24 /engines/cge2/cge2_main.cpp | |
parent | 160212c8e3219b28968ad653a0d730223b338a38 (diff) | |
download | scummvm-rg350-38a59bee3e85f82672ce88befb2e428d243416db.tar.gz scummvm-rg350-38a59bee3e85f82672ce88befb2e428d243416db.tar.bz2 scummvm-rg350-38a59bee3e85f82672ce88befb2e428d243416db.zip |
CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
Diffstat (limited to 'engines/cge2/cge2_main.cpp')
-rw-r--r-- | engines/cge2/cge2_main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index 75b9affc1a..77ad7181fc 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -726,12 +726,12 @@ void CGE2Engine::loadUser() { warning("STUB: CGE2Engine::loadUser()"); // Missing loading from file. TODO: Implement it with the saving/loading! loadScript("CGE.INI"); - loadGame(); + loadHeroes(); loadPos(); } -void CGE2Engine::loadGame() { - warning("STUB: CGE2Engine::loadGame()"); +void CGE2Engine::loadHeroes() { // Original name: loadGame() + warning("STUB: CGE2Engine::loadHeroes()"); // load sprites & pocket |