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authoruruk2014-06-29 20:36:54 +0200
committeruruk2014-06-29 20:36:54 +0200
commit38a59bee3e85f82672ce88befb2e428d243416db (patch)
tree65f58ffa4242544eaa3c499391aac26c350daa24 /engines/cge2/cge2_main.cpp
parent160212c8e3219b28968ad653a0d730223b338a38 (diff)
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CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
Diffstat (limited to 'engines/cge2/cge2_main.cpp')
-rw-r--r--engines/cge2/cge2_main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 75b9affc1a..77ad7181fc 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -726,12 +726,12 @@ void CGE2Engine::loadUser() {
warning("STUB: CGE2Engine::loadUser()");
// Missing loading from file. TODO: Implement it with the saving/loading!
loadScript("CGE.INI");
- loadGame();
+ loadHeroes();
loadPos();
}
-void CGE2Engine::loadGame() {
- warning("STUB: CGE2Engine::loadGame()");
+void CGE2Engine::loadHeroes() { // Original name: loadGame()
+ warning("STUB: CGE2Engine::loadHeroes()");
// load sprites & pocket