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authoruruk2014-05-26 15:58:07 +0200
committeruruk2014-05-26 15:58:07 +0200
commit75546134c817a2f267c4ffff13b822ccf7e5e923 (patch)
tree4fca5f3e86fadd4e39b61d8592d76bcdaf451928 /engines/cge2/cge2_main.cpp
parent8fa31d1168ab6b361125a001fb3a38f0f7389129 (diff)
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CGE2: Implement loadUser() and loadPos().
Revise File I/O a bit to do so.
Diffstat (limited to 'engines/cge2/cge2_main.cpp')
-rw-r--r--engines/cge2/cge2_main.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index a2ebc34860..83569cc98a 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -556,7 +556,35 @@ void CGE2Engine::runGame() {
}
void CGE2Engine::loadUser() {
- warning("STUB: CGE2Engine::loadUser()");
+ // set scene
+ if (_mode == 0) { // user .SVG file found
+ warning("STUB: CGE2Engine::loadUser()");
+ // Missing loading from save file. TODO: Implement it with the saving/loading!
+ } else if (_mode == 1) {
+ loadScript("CGE.INI");
+ loadPos();
+ // Missing saving to save file. TODO: Implement it with the saving/loading!
+ }
+}
+
+void CGE2Engine::loadPos() {
+ if (_resman->exist("CGE.HXY")) {
+ for (int cav = 0; cav < kCaveMax; cav++)
+ _heroTab[1]->_posTab[cav] = new V2D(this, 180, 10);
+
+ EncryptedStream file(this, "CGE.HXY");
+
+ for (int cav = 0; cav < kCaveMax; cav++) {
+ _heroTab[0]->_posTab[cav]->x = file.readSint16LE();
+ _heroTab[0]->_posTab[cav]->y = file.readSint16LE();
+ }
+
+ for (int cav = 0; cav < 41; cav++) { // (564 - 400) / 4 = 41
+ _heroTab[1]->_posTab[cav]->x = file.readSint16LE();
+ _heroTab[1]->_posTab[cav]->y = file.readSint16LE();
+ }
+ } else
+ error("Missing file: CGE.HXY");
}
void CGE2Engine::checkSaySwitch() {
@@ -575,11 +603,10 @@ void CGE2Engine::loadTab() {
if (_resman->exist(kTabName)) {
EncryptedStream f(this, kTabName);
- Common::File output;
for (int i = 0; i < kCaveMax; i++) {
for (int j = 0; j < 3; j++) {
- signed b = f.readSigned();
- unsigned a = f.readUnsigned();
+ signed b = f.readSint16BE();
+ unsigned a = f.readUint16BE();
uint16 round = uint16((long(a) << 16) / 100);
if (round > 0x7FFF)