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authoruruk2014-07-15 14:41:46 +0200
committeruruk2014-07-15 14:41:46 +0200
commit8861b0b583f1cd56ff5e8f7a8b408f696c85f545 (patch)
treec6544f5b7533ac8e20c8e2c34a91abcc19af5cb5 /engines/cge2/cge2_main.cpp
parent470736b9c456cc9217f7377dbd543774eebcb88b (diff)
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CGE2: Get rid of _mode.
Diffstat (limited to 'engines/cge2/cge2_main.cpp')
-rw-r--r--engines/cge2/cge2_main.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 0e2e702288..29592d73f1 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -836,14 +836,12 @@ void CGE2Engine::cge2_main() {
if (_startGameSlot != -1) {
// Starting up a savegame from the launcher
- _mode++;
runGame();
}
if (showTitle("WELCOME")) {
#if 0
- if (_mode == 1)
- movie(kIntroExt);
+ movie(kIntroExt);
#endif
if (_text->getText(255) != nullptr) {
runGame();
@@ -891,8 +889,6 @@ int CGE2Engine::newRandom(int range) {
bool CGE2Engine::showTitle(const char *name) {
if (_quitFlag)
return false;
-
- _mode++;
_bitmapPalette = _vga->_sysPal;
BitmapPtr LB = new Bitmap[1];