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authoruruk2014-06-15 21:23:14 +0200
committeruruk2014-06-15 21:23:14 +0200
commite3b5686c43fe1f2f05d7d760d6377a4d3cafce7a (patch)
tree8ae490c168282aa67a8bfb2b22308bde7af4e71b /engines/cge2/cge2_main.cpp
parentbaffdd97e22851ad050bbeb1e800e38606b8f4c1 (diff)
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CGE2: Rename caves to scenes.
Diffstat (limited to 'engines/cge2/cge2_main.cpp')
-rw-r--r--engines/cge2/cge2_main.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 198f4a359e..f4b90d3e2d 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -394,7 +394,7 @@ void CGE2Engine::movie(const char *ext) {
int now = _now;
_now = atoi(ext + 2);
loadScript(fn);
- caveUp(_now);
+ sceneUp(_now);
while (!_commandHandler->idle() && !_quitFlag)
mainLoop();
@@ -409,7 +409,7 @@ void CGE2Engine::movie(const char *ext) {
}
}
-void CGE2Engine::caveUp(int cav) {
+void CGE2Engine::sceneUp(int cav) {
_now = cav;
int bakRef = _now << 8;
if (_music)
@@ -418,7 +418,7 @@ void CGE2Engine::caveUp(int cav) {
*_eye = *(_eyeTab[_now]);
_mouseTop = V2D(this, V3D(0, 1, kScrDepth)).y;
_map->load(_now);
- _spare->takeCave(_now);
+ _spare->takeScene(_now);
openPocket();
for (int i = 0; i < 2; i++) {
@@ -459,8 +459,8 @@ void CGE2Engine::caveUp(int cav) {
//setDrawColors(); - It's only for debugging purposes. Can be left out for now.
}
-void CGE2Engine::switchCave(int cav) {
- warning("STUB: CGE2Engine::switchCave()");
+void CGE2Engine::switchScene(int cav) {
+ warning("STUB: CGE2Engine::switchScene()");
}
void CGE2Engine::showBak(int ref) {
@@ -575,7 +575,7 @@ void CGE2Engine::runGame() {
_infoLine->setText(nullptr);
_vga->_showQ->insert(_infoLine);
- caveUp(_now);
+ sceneUp(_now);
_startupMode = 0;
_mouse->center();
_mouse->off();
@@ -666,12 +666,12 @@ void CGE2Engine::loadGame() {
void CGE2Engine::loadPos() {
if (_resman->exist("CGE.HXY")) {
- for (int cav = 0; cav < kCaveMax; cav++)
+ for (int cav = 0; cav < kSceneMax; cav++)
_heroTab[1]->_posTab[cav] = new V2D(this, 180, 10);
EncryptedStream file(this, "CGE.HXY");
- for (int cav = 0; cav < kCaveMax; cav++) {
+ for (int cav = 0; cav < kSceneMax; cav++) {
_heroTab[0]->_posTab[cav]->x = file.readSint16LE();
_heroTab[0]->_posTab[cav]->y = file.readSint16LE();
}
@@ -708,14 +708,14 @@ void CGE2Engine::qGame() {
void CGE2Engine::loadTab() {
setEye(_text->getText(240));
- for (int i = 0; i < kCaveMax; i++)
+ for (int i = 0; i < kSceneMax; i++)
*(_eyeTab[i]) = *_eye;
if (_resman->exist(kTabName)) {
EncryptedStream f(this, kTabName);
uint32 v;
- for (int i = 0; i < kCaveMax; i++) {
+ for (int i = 0; i < kSceneMax; i++) {
v = f.readUint32LE();
_eyeTab[i]->_x = FXP(v >> 8, static_cast<int>((int8)(v & 0xff)));
@@ -860,7 +860,7 @@ void CGE2Engine::switchHero(int sex) {
if (scene >= 0) {
_commandHandler->addCommand(kCmdSeq, -1, 2, _heroTab[_sex]->_face);
_sex ^= 1;
- switchCave(scene);
+ switchScene(scene);
}
}
Sprite *face = _heroTab[_sex]->_face;