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author | uruk | 2014-06-15 21:23:14 +0200 |
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committer | uruk | 2014-06-15 21:23:14 +0200 |
commit | e3b5686c43fe1f2f05d7d760d6377a4d3cafce7a (patch) | |
tree | 8ae490c168282aa67a8bfb2b22308bde7af4e71b /engines/cge2/cge2_main.cpp | |
parent | baffdd97e22851ad050bbeb1e800e38606b8f4c1 (diff) | |
download | scummvm-rg350-e3b5686c43fe1f2f05d7d760d6377a4d3cafce7a.tar.gz scummvm-rg350-e3b5686c43fe1f2f05d7d760d6377a4d3cafce7a.tar.bz2 scummvm-rg350-e3b5686c43fe1f2f05d7d760d6377a4d3cafce7a.zip |
CGE2: Rename caves to scenes.
Diffstat (limited to 'engines/cge2/cge2_main.cpp')
-rw-r--r-- | engines/cge2/cge2_main.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index 198f4a359e..f4b90d3e2d 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -394,7 +394,7 @@ void CGE2Engine::movie(const char *ext) { int now = _now; _now = atoi(ext + 2); loadScript(fn); - caveUp(_now); + sceneUp(_now); while (!_commandHandler->idle() && !_quitFlag) mainLoop(); @@ -409,7 +409,7 @@ void CGE2Engine::movie(const char *ext) { } } -void CGE2Engine::caveUp(int cav) { +void CGE2Engine::sceneUp(int cav) { _now = cav; int bakRef = _now << 8; if (_music) @@ -418,7 +418,7 @@ void CGE2Engine::caveUp(int cav) { *_eye = *(_eyeTab[_now]); _mouseTop = V2D(this, V3D(0, 1, kScrDepth)).y; _map->load(_now); - _spare->takeCave(_now); + _spare->takeScene(_now); openPocket(); for (int i = 0; i < 2; i++) { @@ -459,8 +459,8 @@ void CGE2Engine::caveUp(int cav) { //setDrawColors(); - It's only for debugging purposes. Can be left out for now. } -void CGE2Engine::switchCave(int cav) { - warning("STUB: CGE2Engine::switchCave()"); +void CGE2Engine::switchScene(int cav) { + warning("STUB: CGE2Engine::switchScene()"); } void CGE2Engine::showBak(int ref) { @@ -575,7 +575,7 @@ void CGE2Engine::runGame() { _infoLine->setText(nullptr); _vga->_showQ->insert(_infoLine); - caveUp(_now); + sceneUp(_now); _startupMode = 0; _mouse->center(); _mouse->off(); @@ -666,12 +666,12 @@ void CGE2Engine::loadGame() { void CGE2Engine::loadPos() { if (_resman->exist("CGE.HXY")) { - for (int cav = 0; cav < kCaveMax; cav++) + for (int cav = 0; cav < kSceneMax; cav++) _heroTab[1]->_posTab[cav] = new V2D(this, 180, 10); EncryptedStream file(this, "CGE.HXY"); - for (int cav = 0; cav < kCaveMax; cav++) { + for (int cav = 0; cav < kSceneMax; cav++) { _heroTab[0]->_posTab[cav]->x = file.readSint16LE(); _heroTab[0]->_posTab[cav]->y = file.readSint16LE(); } @@ -708,14 +708,14 @@ void CGE2Engine::qGame() { void CGE2Engine::loadTab() { setEye(_text->getText(240)); - for (int i = 0; i < kCaveMax; i++) + for (int i = 0; i < kSceneMax; i++) *(_eyeTab[i]) = *_eye; if (_resman->exist(kTabName)) { EncryptedStream f(this, kTabName); uint32 v; - for (int i = 0; i < kCaveMax; i++) { + for (int i = 0; i < kSceneMax; i++) { v = f.readUint32LE(); _eyeTab[i]->_x = FXP(v >> 8, static_cast<int>((int8)(v & 0xff))); @@ -860,7 +860,7 @@ void CGE2Engine::switchHero(int sex) { if (scene >= 0) { _commandHandler->addCommand(kCmdSeq, -1, 2, _heroTab[_sex]->_face); _sex ^= 1; - switchCave(scene); + switchScene(scene); } } Sprite *face = _heroTab[_sex]->_face; |