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author | David Fioramonti | 2018-08-07 18:36:58 -0700 |
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committer | Bastien Bouclet | 2018-08-11 10:47:37 +0200 |
commit | 535c47fced43bf98eded5e401cb7ea78ebaae66e (patch) | |
tree | 248561869044431dfea80b1501c004e800d7ca39 /engines/cge2/cge2_main.h | |
parent | 56389b1a5d3adb2a836e63ae1d530a8866e833e6 (diff) | |
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MOHAWK: RIVEN: Delay less for slower systems
Some systems may take longer to process the game loop
than others so we delay by a variable amount so faster
and slower system execute the game loop the same number
of times per second (the fps is capped at 100).
Slower systems that take longer than 10ms to process the game
loop won't have any delay.
Diffstat (limited to 'engines/cge2/cge2_main.h')
0 files changed, 0 insertions, 0 deletions