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authoruruk2014-06-15 20:52:25 +0200
committeruruk2014-06-15 21:11:42 +0200
commitae96463036ff99540478b7355746d8fd653ff527 (patch)
treeb6a6f7e19a8215129148ec918999469e2ac46384 /engines/cge2/events.h
parentc82246ee555581e22231c69c83b9abdac84c70ab (diff)
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CGE2: Rework EventManager::handleEvents().
Also add and implement spriteAt() during the process.
Diffstat (limited to 'engines/cge2/events.h')
-rw-r--r--engines/cge2/events.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cge2/events.h b/engines/cge2/events.h
index 39fbf536b9..2522c34049 100644
--- a/engines/cge2/events.h
+++ b/engines/cge2/events.h
@@ -45,6 +45,7 @@ enum EventMask {
kMouseRightDown = 1 << 3,
kMouseRightUp = 1 << 4,
kEventAttn = 1 << 5,
+ kMouseMask = (kMouseRoll | kMouseLeftDown | kMouseLeftUp | kMouseRightDown | kMouseRightUp),
kEventKeyb = 1 << 7
};
@@ -75,6 +76,7 @@ struct CGE2Event {
class Mouse : public Sprite {
public:
+ V2D _point;
Sprite *_hold;
bool _active;
int _hx;