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authoruruk2014-05-08 10:46:18 +0200
committeruruk2014-05-08 10:46:18 +0200
commita3b274ba622c67cb597fa9b49b55ff416dc34236 (patch)
tree1b6e2a99db0818314edc5220b4b745dc9d2cad25 /engines/cge2/general.h
parente3c4caabfaed1c91f16e05157af3555fc2ccc018 (diff)
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CGE2: Add new types: V2D and V3D.
Diffstat (limited to 'engines/cge2/general.h')
-rw-r--r--engines/cge2/general.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/cge2/general.h b/engines/cge2/general.h
index 7d5c60f191..5564cd03ee 100644
--- a/engines/cge2/general.h
+++ b/engines/cge2/general.h
@@ -29,15 +29,77 @@
#define CGE2_GENERAL_H
#include "common/file.h"
+#include "common/rect.h"
+#include "cge2/fileio.h"
namespace CGE2 {
+#define SCR_WID_ 320
+
struct Dac {
uint8 _r;
uint8 _g;
uint8 _b;
};
+// From CGETYPE.H:
+class V3D {
+public:
+ double X, Y, Z;
+ V3D(void) { }
+ V3D(double x, double y, double z = 0) : X(x), Y(y), Z(z) { }
+ V3D(const V3D &p) : X(p.X), Y(p.Y), Z(p.Z) { }
+ V3D operator + (const V3D& p) const { return V3D(X + p.X, Y + p.Y, Z + p.Z); }
+ V3D operator - (const V3D& p) const { return V3D(X - p.X, Y - p.Y, Z - p.Z); }
+ V3D operator * (long n) const { return V3D(X * n, Y * n, Z * n); }
+ V3D operator / (long n) const { return V3D(X / n, Y / n, Z / n); }
+ bool operator == (V3D& p) const { return X == p.X && Y == p.Y && Z == p.Z; }
+ bool operator != (V3D& p) const { return X != p.X || Y != p.Y || Z != p.Z; }
+ V3D& operator += (const V3D& x) { return *this = *this + x; }
+ V3D& operator -= (const V3D& x) { return *this = *this - x; }
+};
+
+class V2D : public Common::Point {
+ double trunc(double d) { return (d > 0) ? floor(d) : ceil(d); }
+ double round(double number) { return number < 0.0 ? ceil(number - 0.5) : floor(number + 0.5); }
+public:
+ V2D& operator = (const V3D& p3) {
+ double m = Eye.Z / (p3.Z - Eye.Z);
+ x = round((Eye.X + (Eye.X - p3.X) * m));
+ y = round((Eye.Y + (Eye.Y - p3.Y) * m));
+ return *this;
+ }
+ V2D(void) { }
+ V2D(const V3D& p3) { *this = p3; }
+ V2D(int x, int y) : Common::Point(x, y) { }
+ static V3D Eye;
+ static void SetEye(const V3D &e) { Eye = e; }
+ static void SetEye(const V2D& e2, int z = -SCR_WID_) {
+ Eye.X = e2.x; Eye.Y = e2.y; Eye.Z = z;
+ }
+ static void SetEye(const char *s) {
+ char *tempStr;
+ strcpy(tempStr, s);
+ Eye.X = atoi(EncryptedStream::token(tempStr));
+ Eye.Y = atoi(EncryptedStream::token(tempStr));
+ Eye.Z = atoi(EncryptedStream::token(tempStr));
+ }
+ bool operator < (const V2D& p) const { return (x < p.x) && (y < p.y); }
+ bool operator <= (const V2D& p) const { return (x <= p.x) && (y <= p.y); }
+ bool operator >(const V2D& p) const { return (x > p.x) && (y > p.y); }
+ bool operator >= (const V2D& p) const { return (x >= p.x) && (y >= p.y); }
+ V2D operator + (const V2D& p) const { return V2D(x + p.x, y + p.y); }
+ V2D operator - (const V2D& p) const { return V2D(x - p.x, y - p.y); }
+ uint16 Area(void) { return x * y; }
+ bool Limited(const V2D& p) {
+ return (uint16(x) < uint16(p.x)) && (uint16(y) < uint16(p.y));
+ }
+ V2D Scale(int z) {
+ double m = Eye.Z / (Eye.Z - z);
+ return V2D(trunc(m * x), trunc(m * y));
+ }
+};
+
} // End of namespace CGE2
#endif // CGE2_GENERAL_H