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authoruruk2014-05-08 16:51:03 +0200
committeruruk2014-05-08 16:51:03 +0200
commit72cccb80008979ed4f23404681df173d007f34ed (patch)
tree78b02a49cac2a5abaf0a19149e9095e7b9899d3f /engines/cge2/hero.cpp
parentfbb1a8da93a1d4efcf75df3379c3ecaa3235672b (diff)
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CGE2: Add Hero.
Diffstat (limited to 'engines/cge2/hero.cpp')
-rw-r--r--engines/cge2/hero.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp
new file mode 100644
index 0000000000..8f5c44d776
--- /dev/null
+++ b/engines/cge2/hero.cpp
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#include "cge2/hero.h"
+
+namespace CGE2 {
+
+Sprite *Hero::expand(void) {
+ warning("STUB: Hero::expand()");
+ return this;
+}
+
+void Hero::setCurrent(void) {
+ warning("STUB: Hero::setCurrent()");
+}
+
+void Hero::hStep(void) {
+ warning("STUB: Hero::hStep()");
+}
+
+Sprite *Hero::setContact(void) {
+ warning("STUB: Hero::setContact()");
+ return this;
+}
+
+void Hero::tick(void) {
+ warning("STUB: Hero::tick()");
+}
+
+int Hero::distance(V3D pos) {
+ warning("STUB: Hero::distance()");
+ return 0;
+}
+
+int Hero::distance(Sprite *spr) {
+ warning("STUB: Hero::distance()");
+ return 0;
+}
+
+void Hero::turn(Dir d) {
+ warning("STUB: Hero::turn()");
+}
+
+void Hero::park(void) {
+ warning("STUB: Hero::park()");
+}
+
+bool Hero::lower(Sprite * spr) {
+ warning("STUB: Hero::lower()");
+ return false;
+}
+
+void Hero::reach(int mode) {
+ warning("STUB: Hero::reach()");
+}
+
+void Hero::fun(void) {
+ warning("STUB: Hero::fun()");
+}
+
+void Hero::operator ++ (void) {
+ warning("STUB: Hero::operator ++()");
+}
+
+void Hero::operator -- (void) {
+ warning("STUB: Hero::operator --()");
+}
+
+bool Sprite::works(Sprite *spr) {
+ warning("STUB: Hero::works()");
+ return false;
+}
+
+uint32 Hero::len(V2D v) {
+ warning("STUB: Hero::works()");
+ return 0;
+}
+
+bool Hero::findWay(void){
+ warning("STUB: Hero::findWay()");
+ return false;
+}
+
+int Hero::snap(int p, int q, int grid) {
+ warning("STUB: Hero::findWay()");
+ return 0;
+}
+
+void Hero::walkTo(V3D pos) {
+ warning("STUB: Hero::walkTo()");
+}
+
+void Hero::walkTo(Sprite *spr) {
+ warning("STUB: Hero::walkTo()");
+}
+
+int Hero::cross(const V2D &a, const V2D &b) {
+ warning("STUB: Hero::cross()");
+ return 0;
+}
+
+int Hero::mapCross(const V2D &a, const V2D &b) {
+ warning("STUB: Hero::mapCross()");
+ return 0;
+}
+
+int Hero::mapCross(const V3D &a, const V3D &b) {
+ warning("STUB: Hero::mapCross()");
+ return 0;
+}
+
+void Hero::setCave(int c) {
+ warning("STUB: Hero::mapCross()");
+}
+
+} // End of namespace CGE2