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author | uruk | 2014-05-09 13:11:50 +0200 |
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committer | uruk | 2014-05-09 13:11:50 +0200 |
commit | cb6548919712d91ae4cfbdefd20f6f0f147ced6c (patch) | |
tree | 18bc05eeac6b41c01e156311e20475886649cb24 /engines/cge2/hero.cpp | |
parent | b674ab2a09bec35b27583d8c463d137ded285e52 (diff) | |
download | scummvm-rg350-cb6548919712d91ae4cfbdefd20f6f0f147ced6c.tar.gz scummvm-rg350-cb6548919712d91ae4cfbdefd20f6f0f147ced6c.tar.bz2 scummvm-rg350-cb6548919712d91ae4cfbdefd20f6f0f147ced6c.zip |
CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
Diffstat (limited to 'engines/cge2/hero.cpp')
-rw-r--r-- | engines/cge2/hero.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp index 8f5c44d776..44ff85040d 100644 --- a/engines/cge2/hero.cpp +++ b/engines/cge2/hero.cpp @@ -29,6 +29,10 @@ namespace CGE2 { +Hero::Hero(CGE2Engine *vm) : Sprite(vm) { + warning("STUB: Hero::Hero()"); +} + Sprite *Hero::expand(void) { warning("STUB: Hero::expand()"); return this; @@ -90,11 +94,6 @@ void Hero::operator -- (void) { warning("STUB: Hero::operator --()"); } -bool Sprite::works(Sprite *spr) { - warning("STUB: Hero::works()"); - return false; -} - uint32 Hero::len(V2D v) { warning("STUB: Hero::works()"); return 0; |