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authoruruk2014-07-15 13:53:26 +0200
committeruruk2014-07-15 13:53:26 +0200
commit035fb6ad1cdb8ca126ac8dd5a930b954f650061c (patch)
tree4cd06b2e32ab15f7b0eb2b954aaae6aa9066561f /engines/cge2/hero.h
parent753b5f89bab3eb2cdd6d0f4567a76d5d4fd83624 (diff)
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CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;
Diffstat (limited to 'engines/cge2/hero.h')
-rw-r--r--engines/cge2/hero.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/hero.h b/engines/cge2/hero.h
index c277b4a780..f45a65211b 100644
--- a/engines/cge2/hero.h
+++ b/engines/cge2/hero.h
@@ -62,6 +62,7 @@ struct HeroTab {
};
class Hero : public Sprite {
+ bool _isDimLoaded;
int _hig[kDimMax];
Sprite *_contact;
public:
@@ -77,7 +78,6 @@ public:
Hero(CGE2Engine *vm);
void tick();
Sprite *expand();
- Sprite *contract();
Sprite *setContact();
int stepSize() { return _ext->_seq[7]._dx; }
int distance(V3D pos);