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author | uruk | 2014-06-02 13:50:47 +0200 |
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committer | uruk | 2014-06-02 13:50:47 +0200 |
commit | 562644db48a894bff55eeef03f89ce3b1ecc4c51 (patch) | |
tree | 730cb9f7fa35bdc61eba2454e46885e7f100c5e2 /engines/cge2/hero.h | |
parent | 219f4f6695af35d139b32a3daf5371e19d70c71c (diff) | |
download | scummvm-rg350-562644db48a894bff55eeef03f89ce3b1ecc4c51.tar.gz scummvm-rg350-562644db48a894bff55eeef03f89ce3b1ecc4c51.tar.bz2 scummvm-rg350-562644db48a894bff55eeef03f89ce3b1ecc4c51.zip |
CGE2: Remove unnecessary void parameters in Hero.
Diffstat (limited to 'engines/cge2/hero.h')
-rw-r--r-- | engines/cge2/hero.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/cge2/hero.h b/engines/cge2/hero.h index 9723be8ca8..8face03944 100644 --- a/engines/cge2/hero.h +++ b/engines/cge2/hero.h @@ -67,37 +67,37 @@ public: int _maxDist; bool _ignoreMap; Hero(CGE2Engine *vm); - void tick(void); - Sprite *expand(void); - Sprite *contract(void) { return this; } - Sprite *setContact(void); - int stepSize(void) { return _ext->_seq[7]._dx; } + void tick(); + Sprite *expand(); + Sprite *contract() { return this; } + Sprite *setContact(); + int stepSize() { return _ext->_seq[7]._dx; } int distance(V3D pos); int distance(Sprite * spr); void turn(Dir d); - void park(void); + void park(); static uint32 len(V2D v); - bool findWay(void); + bool findWay(); static int snap(int p, int q, int grid); void walkTo(V3D pos); void walkTo(V2D pos) { walkTo(screenToGround(pos)); } V3D screenToGround(V2D pos); void walkTo(Sprite *spr); - void say(void) { step(_sayStart); } - void fun(void); - void resetFun(void) { _funDel = _funDel0; } - void hStep(void); + void say() { step(_sayStart); } + void fun(); + void resetFun() { _funDel = _funDel0; } + void hStep(); bool lower(Sprite * spr); int cross(const V2D &a, const V2D &b); int mapCross(const V2D &a, const V2D &b); int mapCross(const V3D &a, const V3D &b); - Hero *other(void) { return _vm->_heroTab[!(_ref & 1)]->_ptr;} - Action action(void) { return (Action)(_ref % 10); } + Hero *other() { return _vm->_heroTab[!(_ref & 1)]->_ptr;} + Action action() { return (Action)(_ref % 10); } void reach(int mode); - void setCurrent(void); + void setCurrent(); void setCave(int c); - void operator++(void); - void operator--(void); + void operator++(); + void operator--(); }; } // End of namespace CGE2 |